Monday, December 7, 2009

I want to thank everyone who took part in the Seaplane show. It was a remarkable success and all of us at Tradewinds got a lot of feedback from the public that enjoyed it.

Something like this is never done alone. Liv Leigh, our commodore, thought up the idea for this exhibition and played a huge role in directing me and rounding up the exhibitors. BeauZeau Zhao also played a key role in filling in the planes we were missing, contacting other makers and helping in a big way. Neron Blanco played a key role as a personal advisor to me and helped with links to historical wiki pages

Tuesday, November 24, 2009

Tradewinds Seaplane Show 2009


Some of the very best in Seaplanes by some of the very best in SL plane builders will be on display from November 21st until December 5th at the Tradewinds Seaplane Show.

A listing of exhibitors can be found here:

Come see it!!

For info you can contact Liv Leigh or Tasha Kostolany  in-world.

Thursday, June 18, 2009

sin Seoung joined the boat show

Thursday June 18th sin Seoung joined the boat show

[Thursday June 18th sin Seoung joined the boat show

[15:28] Tasha Kostolany: wow nice!!!!
[15:28] sin Seoung: Thanks!
[15:28] sin Seoung: I was a little reluctant to show it at this point
[15:28] sin Seoung: but
[15:28] sin Seoung: what the heck
[15:29] Tasha Kostolany: absolutely a lot of these boats are in the process
[15:29] Tasha Kostolany: as a matter of fact all of them are
[15:29] Tasha Kostolany: there isn't a finished boat here
[15:29] sin Seoung: oh my...
[15:29] Tasha Kostolany: so this is good
[15:29] sin Seoung: I guess I shouldn't feel so bad...
[15:29] Tasha Kostolany: abolutely not
[15:30] Tasha Kostolany: have you started playing with the fizz fit?
[15:30] sin Seoung: yes
[15:30] sin Seoung: I have a pretty good start
[15:30] sin Seoung: a keel
[15:30] sin Seoung: and some sitting positions
[15:30] Tasha Kostolany: :)
[15:31] sin Seoung: my goal was to do everything myself
[15:31] sin Seoung: so...
[15:31] sin Seoung: it may be a while
[15:33] sin Seoung: would you be so kind to give me the form again...
[15:33] Tasha Kostolany: absolutely
[15:34] Tasha Kostolany:
[15:35] Tasha Kostolany: how long have you been working on it?
[15:35] sin Seoung: hmmm
[15:35] sin Seoung: I think 2 weeks or so
[15:35] Tasha Kostolany: wow
[15:35] Tasha Kostolany: I'm IMPRESSED
[15:35] sin Seoung: thank you so much
[15:36] sin Seoung: that means so much to me
[15:36] Tasha Kostolany: you have built other things of course
[15:36] Tasha Kostolany: ?
[15:36] sin Seoung: not really
[15:36] sin Seoung: but
[15:36] Tasha Kostolany: wow
[15:36] sin Seoung: I built a house
[15:36] sin Seoung: and loved the process
[15:36] Tasha Kostolany: for a new builder this is very impressive
[15:36] sin Seoung: I am learning as I go
[15:36] Tasha Kostolany: yeah you learn a lot by just getting in there and doing it
[15:37] sin Seoung: yeah...
[15:37] sin Seoung: a friend encouraged me...
[15:37] sin Seoung: that helped

[15:40] Tasha Kostolany: yeah and this is the 3rd boatshow for tradewinds
[15:41] Tasha Kostolany: the smallest of the 3
[15:41] sin Seoung: probably better I am in a smaller one...
[15:41] Tasha Kostolany: just working with people building boats as apposed to long established finished boats
[15:41] sin Seoung: the fizz kit was a really neat thing
[15:41] Tasha Kostolany: yeah this is perfect, your right where youw want to be
[15:42] sin Seoung: yes...

[15:42] Tasha Kostolany: the fizz kit was huge yeah
[15:42] sin Seoung: I tried to write my own
[15:42] sin Seoung: but I dont know how to script either
[15:42] Tasha Kostolany: and we're trouble shooting some minor bugs, really getting it a good test
[15:42] sin Seoung: so I tried to modify the Elyd

[15:43] Tasha Kostolany: if you follow the fiz kit step by step
[15:43] Tasha Kostolany: it really walks you through it
[15:43] sin Seoung: The notecards are well written
[15:43] sin Seoung: which will help
[15:43] Tasha Kostolany: YES they are
[15:44] Tasha Kostolany: Moth has a brillent Lagistical mind, very clear
[15:44] sin Seoung: apparently!
[15:44] sin Seoung: geez

[15:45] sin Seoung: I am glad the real engine is no mod
[15:45] sin Seoung: otherwise I would screw it all up

[15:46] Tasha Kostolany: so what made you want to build it?
[15:46] sin Seoung: well,
[15:46] sin Seoung: I got the Elyd
[15:46] sin Seoung: and couldnt get race wind
[15:47] sin Seoung: so that started me working on the idea
[15:47] sin Seoung: and I built my house on the Pelican sims
[15:47] sin Seoung: the two ideas combined
[15:47] sin Seoung: and poof!
[15:47] Tasha Kostolany: that's great
[15:47] sin Seoung: I am becoming a hermit.....but
[15:47] sin Seoung: lol
[15:48] sin Seoung: it is really fun
[15:48] Tasha Kostolany: this will be cool to have a Elyd on the fizz script

[15:48] sin Seoung: This is close to the Elyd
[15:48] sin Seoung: but still quite a bit diff
[15:48] sin Seoung: I looked at some Bruce Farr designs

[15:54] sin Seoung: all criticisms welcome
[15:55] sin Seoung: or comments
[15:55] Tasha Kostolany: Sin can I post your comments and pictures at the forum?
[15:55] sin Seoung: sure!
[15:55] Tasha Kostolany: :)

Sunday, June 14, 2009

2009 Fizz Boat Builders Show Opens

Show opens
Monday June 15th through Saturday June 20th

Mon-Sat RJ Kikuchiyo will set up and begin construction on a Tom Colvin Design Chinese Junk that can be lived aboard, starting at the very first prim and working with luck to its completion using the Fizz engine by weeks end

Monday 12pm Becca Moulliez will take Questions and Answers regarding her boat "Tradewinds Star Class 1.0.7 Beta"

Tuesday 12pm Alan Beresford will do a live demonstration of the Sculpt Studio program on how he makes Boat Hulls and will take Q & A on his boat the "Wally"

More events coming

Sunday, June 7, 2009

Neron Blanco works with Scult Studio

June 5, 2009 Neron came by and showed me what he was working on

[8:14] Neron Blanco: i want to test a new hull, want to give me your opinion?
[8:14] Tasha Kostolany: would love to . . . . oh wow, that's cool

[8:14] Tasha Kostolany: have you been working with the kit?
[8:14] Neron Blanco: not much... i'm more learning to sculpt now
[8:14] Tasha Kostolany: what program are you using?
[8:15] Neron Blanco: i use sculpt studio
[8:15] Neron Blanco: in world
[8:16] Tasha Kostolany: yeah I see what your doing
[8:16] Tasha Kostolany: hey that's coming along
[8:16] Neron Blanco: what do you think? decent at least?
[8:17] Tasha Kostolany: absolutely very crisp lines in the cockpit cut
[8:17] Tasha Kostolany: and I see where the mast is going to go
[8:17] Neron Blanco: mhhh i must have done something wrong tho... it's not symmetrical

[8:17] Tasha Kostolany: are you modeling it off of anything or having fun with it from your imagination?
[8:18] Neron Blanco: imagination, based on a hinckley islander tho
[8:18] Tasha Kostolany: hmmmm the whole thing is not symmetrical?
[8:18] Neron Blanco: the deck
[8:19] Neron Blanco: see the lines have not same angles?
[8:19] Tasha Kostolany: ohhhh yeah

[8:19] Tasha Kostolany: talk to becca on that, is there a menu for symmetrical?
[8:20] Neron Blanco: well yes you can mirror half of the slice points
[8:20] Neron Blanco: that's what i did, but there's something not right anyway lol
[8:21] Tasha Kostolany: I see what you mean it seems to be pulled to the port side a little inside the hull?
[8:22] Tasha Kostolany: it looks really cute though
[8:22] Neron Blanco: thank you :-)

[8:25] Tasha Kostolany: is the sculpt studio fun to work with?
[8:26] Neron Blanco: it is, the new versions have many useful functions
[8:26] Tasha Kostolany: I'm really looking forward to getting it myself
[8:27] Tasha Kostolany: how long did it take you to get the boat to where it is now?
[8:27] Neron Blanco: but it needs practice and money to learn... i had to rent a little lot to work with it, but now i'm running out of cash lol
[8:27] Tasha Kostolany: !!!!!!!! work HERE
[8:27] Tasha Kostolany: no kidding
[8:27] Tasha Kostolany: we have space here I want people to feel welcome here
[8:27] Tasha Kostolany: we have a skybox set up
[8:27] Neron Blanco: oh wow!
[8:28] Tasha Kostolany: if you want to use the sculpt studio and don't want to be down at the water here
[8:29] Tasha Kostolany: Builders Skybox
[8:29] Tasha Kostolany: go for it
[8:29] Neron Blanco: awesome!

[8:30] Tasha Kostolany: yeah have at it!!!!! I want people to work here because it is encuraging to others
[8:30] Tasha Kostolany: and you guys can answer each others questions
[8:30] Tasha Kostolany: learn from each other
[8:31] Neron Blanco: i'm still at a very basic level, manul helped me alot
[8:31] Tasha Kostolany: Manul is working in the harbor all the time and I want that too

[8:31] Neron Blanco: i can show you how that tool works if you want
[8:32] Neron Blanco: it goes all by menu
[8:32] Neron Blanco: you click the base, select the type of slices and the number
[8:33] Neron Blanco: it's not hard to make a basic hull shape, it's hard to reach a realistic and cute one tho lol
[8:33] Tasha Kostolany: lol

[8:34] Tasha Kostolany: so Becca was saying you don;t have to use all 32 slices
[8:34] Neron Blanco: yes true
[8:34] Tasha Kostolany: and if you use less slices you get more points per slice?
[8:35] Neron Blanco: yes, so you can work on details better
[8:35] Tasha Kostolany: ok
[8:35] Neron Blanco: it's like blender in its philosophy
[8:35] Neron Blanco: imagine a cylinder
[8:35] Neron Blanco: 32 slices
[8:35] Neron Blanco: 32 points per slices
[8:36] Neron Blanco: 32x32
[8:36] Neron Blanco: 32x32 is the number of points, which can be distributed differently according on how many slices you use
[8:36] Neron Blanco: then you work mostly on selections of group of slices

[8:40] Tasha Kostolany: wow you used a smoothing button?
[8:40] Neron Blanco: it's a function that allows you to make convex/concave shapes
[8:40] Neron Blanco: on the group of slices you select
[8:40] Tasha Kostolany: so you first try to shape the slices in a general way before you work with the points in each slice?
[8:41] Neron Blanco: now i've selected from slice 1 to slice 13 and made a convex shape in that selection
[8:41] Neron Blanco: mhh yes that's my way to work, even if i've watched disisme working and she usually works on both slice and points at the same time
[8:42] Neron Blanco: i mean.. pro builders work in different ways lol
[8:42] Tasha Kostolany: right
[8:42] Tasha Kostolany: of course
[8:42] Tasha Kostolany: but this is how you do it
[8:43] Neron Blanco: when you want how the prim will look you can load a preview
[8:43] Neron Blanco: let me show you
[8:43] Tasha Kostolany: ok :)
[8:43] Tasha Kostolany: an inworld preview?
[8:43] Neron Blanco: no on a website
[8:44] Tasha Kostolany: oh ok
[8:44] Tasha Kostolany: what is this green thing?
[8:44] Neron Blanco: of course it's not exactly how it will look in SL
[8:44] Neron Blanco: but it's close
[8:44] Neron Blanco: the green thing is the "frame"

[8:45] Neron Blanco: it's basicly the prim that contains the sculpty, same overall dimensions
[8:45] Neron Blanco:
[8:46] Neron Blanco: you get that webpage where you can see a preview or download the sculpt map and the notecard that will allow you to save your work and rezz it again when you continue [once you get to the website you want to click "Sculptie Previewer" to see the previewed image]

8:46] Tasha Kostolany: so what does the frame do?
[8:46] Tasha Kostolany: like that's the limits of where it will go?
[8:46] Neron Blanco: yes
[8:46] Tasha Kostolany: ok
[8:46] Neron Blanco: a sculpty has a "collision box"
[8:47] Neron Blanco: are you watching the preview?

[8:52] Neron Blanco: no, i'll shape another slice then copy the shape in the old one
[8:53] Neron Blanco: using the b-spline function
[8:54] Neron Blanco: it's easy to make curves

[8:54] Tasha Kostolany: yeah!!!
[8:54] Neron Blanco: i move the anchor and all the points in the selection i made move to make a smooth curve :-)
[8:55] Neron Blanco: then mirror function,et voila!
[8:56] Tasha Kostolany: yeah I see what your doing
[8:56] Neron Blanco: now i close the slice
[8:56] Neron Blanco: save it
[8:56] Neron Blanco: and copy it to all the slices i want
[8:57] Tasha Kostolany: neat
[8:57] Neron Blanco: it's hard to get it at first... without viewing the preview you have to imagine how it works...

[8:59] Neron Blanco: once made the shape, i rez the frame again and load a preview

[8:59] Neron Blanco: and so on until you're happy and upload the sculpt map on SL for a real checking :-)

[8:59] Tasha Kostolany: so the fame is needed for preview?
[9:00] Neron Blanco: the frame is needed to load the sculpt map too
[9:00] Tasha Kostolany: I gotcha
[9:00] Neron Blanco: sculpt studio memorizes all the positions of the points in each slice
[9:00] Neron Blanco: and from those positions it draws the sculpt map
[9:00] Tasha Kostolany: that's cool
[9:01] Neron Blanco: so the frame is the area where sculpt studio checks the positions
[9:01] Neron Blanco: if you make it bigger than needed, the sculpt will come out smaller
[9:01] Tasha Kostolany: yeah I see
[9:02] Tasha Kostolany: your talking about the frame in relation to the slices?
[9:02] Neron Blanco: if some slice is out of the frame, those slices will be not noticed
[9:02] Neron Blanco: yes
[9:02] Neron Blanco: if i use a frame like this one

[9:02] Neron Blanco: all the lower part will appear flat
[9:03] Neron Blanco: cause the tool doesn't loads the points out of the frame

[9:04] Neron Blanco: and you need to load the frame only when you're done and need to see the preview or load the sculpt map

[9:04] Tasha Kostolany: you can stretch the sculptie right? but maybe how far you can stretch might be limted
[9:05] Neron Blanco: mhh well the slices have the usual 10x10x10 limit
[9:05] Neron Blanco: the frame too
[9:05] Tasha Kostolany: oh ok
[9:05] Neron Blanco: but by example
[9:05] Neron Blanco: if you need to make a very thin rope
[9:05] Neron Blanco: you can make simply a pole
[9:05] Neron Blanco: and make the frame way bigger than the slices
[9:05] Tasha Kostolany: I gotcha
[9:05] Neron Blanco: so that pole will look thin
[9:06] Tasha Kostolany: can you rezz your boat hull now

[9:09] Neron Blanco: dragging the notecard in the base of the tool allows you to rez your work
[9:09] Tasha Kostolany: wow
[9:10] Neron Blanco: it takes a while tho
[9:10] Neron Blanco: a long while lol

[9:11] Tasha Kostolany: oh ok so this is a little differnt than how Becca had hers you have tilted the slices more and shaped the slices maybe that helps with positioning the points on the slices
[9:11] Neron Blanco: i've used the b-spline on the slices instead of on points
[9:12] Neron Blanco: a different b-spline anchor for each part of the hull
[9:12] Tasha Kostolany: ok and b-spline lets you do curves again?
[9:12] Neron Blanco: yep

[9:14] Tasha Kostolany: so these are the sclices for your boat?
[9:14] Neron Blanco: yes
[9:15] Neron Blanco: that hull you saw when we was on the beach is what comes out from these slices

[9:19] Tasha Kostolany: awwww so before was the boat stretched out lengthwise?
[9:19] Neron Blanco: yes that's a prim i've modified
[9:19] Neron Blanco: to keep the aspect ratio
[9:20] Neron Blanco: you need to use the same dimensions of the frame prim
[9:20] Tasha Kostolany: yeah to get it to match but the finished prodcut deosn't need to be the same deminetions, . . . or what do you think?
[9:21] Neron Blanco: it doesn't need to be the same dimension
[9:21] Tasha Kostolany: I suppose if you paint the texture the
paintjob would be altered or distorted if you stretched it
[9:21] Neron Blanco: but the proportions between x y and z axis must be the same
[9:21] Neron Blanco: think of it as a pole
[9:22] Neron Blanco: if you stretch the x axis
[9:22] Neron Blanco: it will be not a rounded pole anymore
[9:22] Tasha Kostolany: right

[9:23] Neron Blanco: i wish i could show you the menu
[9:23] Tasha Kostolany: I'm learning a lot from seeing how you guys do this
[9:23] Neron Blanco: give a look at the website
[9:23] Neron Blanco: there are many tutorials
[9:23] Tasha Kostolany: yeah give me that address
[9:23] Neron Blanco:
[9:24] Tasha Kostolany: thanks
[9:24] Neron Blanco:
[9:24] Tasha Kostolany: its cool he set it up as a wiki so others can help add stuff

[9:25] Tasha Kostolany: how long have you had scult studio?
[9:25] Neron Blanco: another sculpt too

l[9:25] Neron Blanco: it's similar and cheaper, but it has no documentation at all
[9:27] Misprint Thursday is Online
[9:27] Neron Blanco: ok, it's 1 million L$ for the show :-P
[9:28] Tasha Kostolany: LOL
[9:28] Tasha Kostolany: thanks neron
[9:28] Tasha Kostolany: let me capture the chat

[9:28] Tasha Kostolany: I am very serious about wanting you to work here
[9:29] Neron Blanco: oh wow, just make clear that i'm not a pro builder, that's just what i've learned in these days
[9:29] Tasha Kostolany: yes of course and THAT makes you all the better because your like "real people"
[9:30] Neron Blanco: since i got some not so kind comment on my previous hull i won't seem so arrogant to call myself a build teacher :-)

Tuesday, June 2, 2009

Manul Rotaru 3 Masted Longboat

Monday June 1, 2009, Manul shows up at Tradewinds and shows me the 3 boats he's working on. Of the three, his long boat is pretty new and hadn't seen -- this is amazing:

[12:32] Tasha Kostolany: LOVE the look on the long boat
[12:32] Tasha Kostolany: three sails?
[12:32] Manul Rotaru: ty :)
[12:32] Tasha Kostolany: do they all work?
[12:32] Manul Rotaru: yes
[12:32] Manul Rotaru: we can sail her shortly
[12:32] Manul Rotaru shouts: hop onboard ;)
[12:33] Tasha Kostolany: wow you are getting really good Manul at makeing boat hulls
[12:33] Manul Rotaru: ty, Tasha

[12:33] Tasha Kostolany: is this blender?
[12:33] Manul Rotaru: still all with Blender.. I was too busy and too lazy to start with Sculpt Studio ;)
[12:33] Tasha Kostolany: hey if it works for you no need to change
[12:34] Manul Rotaru: yeah, I have no hurry ... sooner or later I will look into sculpt studio
[12:35] Tasha Kostolany: Mothgirl said you could add satic crew poses
[12:35] Manul Rotaru: I can lower the mizzen lug
[12:35] Manul Rotaru: gennaker

[12:35] Longboat_1.44 whispers: Dropping gennaker...
[12:35] Manul Rotaru: moor
[12:35] Tasha Kostolany: wow this looks pretty good
[12:35] Manul Rotaru: yeah... these Longboat could need several crew poses
[12:36] Tasha Kostolany: so what is happening, have you doubled the main sail?
[12:36] Manul Rotaru: ok... the jib became the fore lug
[12:36] Manul Rotaru: the main became the main Lug
[12:36] Manul Rotaru: the gennaker became the mizzen lug
[12:37] Tasha Kostolany: ohhhh so you can only sail the mizzen down wind or can you adjust the settings to sail it any time?
[12:38] Manul Rotaru: here is one of the sites where you can see cool pics:
[12:38] Manul Rotaru: I can use the mizzen upwind and on reaches also
[12:39] Manul Rotaru: I have adjusted the gennaker parameters in the notecard

[12:44] Manul Rotaru: I have to run now to Tory´s boat
[12:44] Tasha Kostolany: ok I'll add your pictures people will be interested in seeing how you added three masts
[12:45] Manul Rotaru: a work in progress.. a raw buildt.. many much more to work on this one ;)
[12:45] Manul Rotaru: yeah, sure, of course
[12:45] Tasha Kostolany: of course as are all the ones I have featured
[12:45] Tasha Kostolany: its all about encouraging others
[12:46] Manul Rotaru: this event is such a good idea, and the intention behind is just great :)
[12:47] Manul Rotaru: laters, Tasha

Friday, May 29, 2009

Becca Moulliez works on her Star Hull

On Friday May 29th, Becca Moulliez showed up at Tradewinds and rezzed the hull she started working on for her star using the Sculpt Studio

[10:03] Becca Moulliez: that's what im shaping
[10:03] Tasha Kostolany: wow and your doing that with the sculpt studio?
[10:04] Becca Moulliez: yes
[10:04] Becca Moulliez: unfinished obviously

[10:04] Tasha Kostolany: all one prim or keel is extra?
[10:04] Becca Moulliez: keel's extra
[10:04] Tasha Kostolany: I would love to see your sculpt thing
[10:04] Becca Moulliez: come over ill tp you

[10:06] Becca Moulliez: welcome :)
[10:07] Tasha Kostolany: so is this what made the shape you just showed me
[10:07] Becca Moulliez: yes
[10:07] Becca Moulliez: look

[10:07] Tasha Kostolany: hmmmmmm how can you tell what its going to look like
[10:08] Tasha Kostolany: oh with those balls
[10:09] Tasha Kostolany: ok so every layer you activate creates more balls and balls are prims
[10:09] Becca Moulliez: every slice is a section of a cylinder
[10:09] Tasha Kostolany: right
[10:09] Becca Moulliez: and each slice has 32 points
[10:09] Becca Moulliez: you need to edit only half of them since you mirror [the other side]
[10:10] Tasha Kostolany: so 32x32 = 1024

[10:10] Becca Moulliez: look here [i](Becca changes the position of the right side of the slice and the hits mirror from a menu window and the other side falls into place) [/i]
[10:10] Tasha Kostolany: oh wow
[10:10] Tasha Kostolany: this is pretty easy
[10:11] Tasha Kostolany: you tell it to mirror in a menu?
[10:11] Becca Moulliez: yea
[10:11] Becca Moulliez: here
[10:11] Tasha Kostolany: wow
[10:12] Becca Moulliez: okay
[10:12] Tasha Kostolany: so spacing between slices, it just understands?
[10:12] Becca Moulliez: yes
[10:12] Becca Moulliez: now a link will appear in chat
[10:12] Becca Moulliez: click on it
[10:12] Becca Moulliez: then preview
[10:13] Becca Moulliez: that's what we have :)
[10:13] Becca Moulliez: and if you click on map
[10:13] Becca Moulliez: you'll get your shape's texture ready
[10:13] Tasha Kostolany: what is a preview look like?
[10:14] Becca Moulliez: can you see the kink in chat?
[10:14] Becca Moulliez: Your result: (took 22.621190 seconds) [i](it took my computer a long time to load this-- you need to be the owner see it)[/i]
[10:14] Becca Moulliez: that's it
[10:14] Becca Moulliez: maybe is for owner only
[10:14] Tasha Kostolany: oh there it is

[10:17] Tasha Kostolany: so this is a lot better than I thought it was
[10:17] Becca Moulliez: not that difficult
[10:17] Becca Moulliez: only patience
[10:17] Becca Moulliez: :)
[10:17] Becca Moulliez: but looking at points you have a rough idea of the finished shape
[10:18] Tasha Kostolany: yeah exactly
[10:18] Becca Moulliez: i need only to close the bow
[10:18] Becca Moulliez: and then to make refinements
[10:18] Becca Moulliez: that's all
[10:19] Becca Moulliez: but think its pretty clear how is shaped

[10:19] Tasha Kostolany: so this is like 4,000L for the program?
[10:19] Becca Moulliez: 4,999
[10:20] Becca Moulliez: expensive
[10:20] Tasha Kostolany: $20 usd about
[10:20] Tasha Kostolany: yeah not cheap
[10:20] Tasha Kostolany: BUT if you build a lot
[10:20] Becca Moulliez: well i could not get those results in blender
[10:21] Becca Moulliez: my shape was all rough
[10:21] Becca Moulliez: i need a smooth surface
[10:21] Becca Moulliez: see there the Star?
[10:21] Tasha Kostolany: is there a way of making the slices simi transparent like 80%?
[10:21] Becca Moulliez: well yes i think so
[10:22] Becca Moulliez: but you don't need that
[10:22] Becca Moulliez: theres a menu
[10:22] Tasha Kostolany: because of preview?
[10:22] Becca Moulliez: guiding you
[10:22] Tasha Kostolany: oh
[10:22] Becca Moulliez: yeah that's all menu driven
[10:22] Becca Moulliez: you need only to edit the points
[10:22] Becca Moulliez: then the slice aligns back
[10:22] Becca Moulliez: pressing a button

[10:23] Tasha Kostolany: so the points start out along the outer ring of the circle?
[10:23] Becca Moulliez: yes
[10:23] Tasha Kostolany: /nodding
[10:23] Becca Moulliez: exactly
[10:23] Becca Moulliez: you start with a holed cylinder
[10:24] Becca Moulliez: you may shape practically everything
[10:24] Becca Moulliez: far easier than any application
[10:24] Tasha Kostolany: so can you have different spacing between slices?
[10:24] Becca Moulliez: yes
[10:24] Tasha Kostolany: :)
[10:24] Becca Moulliez: and there are many functions i have to explore
[10:24] Becca Moulliez: like smoothing etc etc
[10:25] Tasha Kostolany: right
[10:25] Tyler Stevenson is Online
[10:25] Becca Moulliez: theres a support group
[10:25] Becca Moulliez: and a huge site
[10:25] Becca Moulliez: with samples etc etc

[10:26] Tasha Kostolany: yeah I was in the support group in the past -- I almost bought this but then I went and watched someone building a motor bike engine and it looked complicated, then Manul sort of liked blender so I thought I would try that first
[10:26] Becca Moulliez: yes but once again i could not obtain a smooth shape in blender
[10:27] Becca Moulliez: just selecting a section in blender is a pain
[10:28] Becca Moulliez: and when you move something gets all rough
[10:28] Tasha Kostolany: well this makes a lot more sense then the bike engine I was looking at
[10:28] Becca Moulliez: well this is just the best thing i found to shape sculpties

[10:28] Becca Moulliez: but not the only one i mean
[10:29] Tasha Kostolany: I suppose you could take the sculptie texture back into blender to "paint" the image texture
[10:29] Becca Moulliez: yes
[10:29] Becca Moulliez: sure
[10:29] Becca Moulliez: its a generic tga

[10:31] Becca Moulliez: This needs refinements
[10:32] Becca Moulliez: but not that much actually
[10:32] Becca Moulliez: bigger boats may need multiple shapes
[10:32] Tasha Kostolany: right
[10:32] Tasha Kostolany: which wouldn't be difficult really
[10:32] Becca Moulliez: the 44 ive seen last night was composed of about 8 parts
[10:32] Becca Moulliez: yeah
[10:33] Tasha Kostolany: the 44 I think is not sculpties
[10:33] Tasha Kostolany: I might be wrong
[10:33] Becca Moulliez: but you may rezz as many studios you need

[10:34] Becca Moulliez: see this is a new studio
[10:35] Becca Moulliez: this is a fresh new one

[10:36] Tasha Kostolany: so can you tell it how tall and wide you want it to be to start?
[10:36] Becca Moulliez: yes
[10:36] Tasha Kostolany: is it free updates?
[10:36] Becca Moulliez: yeah
[10:37] Tasha Kostolany: I should take pictures of this and put it on the blog
[10:37] Becca Moulliez: okay :)

[10:54] Tasha Kostolany: so is it different because of the way you have stretched the prim ?
[10:54] Becca Moulliez: yes sure
[10:54] Becca Moulliez: plus this is a sphere

[10:59] Becca Moulliez: that's hows the actual shape
[10:59] Tasha Kostolany: so that -- the yellow is really it then ?
[10:59] Becca Moulliez: yeah
[10:59] Becca Moulliez: ill smooth each slice

[11:04] Becca Moulliez: and you may auto-adjust each slice
[11:04] Becca Moulliez: i still have to learn it lol
[11:05] Tasha Kostolany: how long have you been working with this?
[11:05] Becca Moulliez: 3 days 3 hours total :)
[11:05] Tasha Kostolany: :) that's pretty exact
[11:05] Becca Moulliez: so ... i guess i can do much better :)
[11:06] Becca Moulliez: but if you look closely even the fizz and the shelly are far from perfect
[11:06] Tasha Kostolany: yeah
[11:06] Becca Moulliez: i dunno where Mothgirl got her shapes but i got the impression she didn't have a big knowledge at the time
[11:07] Tasha Kostolany: they cover up the (I don;t know what you call it) the mold point with regular prims
[11:07] Becca Moulliez: okay
[11:07] Becca Moulliez: well the Fizz is composed of 4 shapes
[11:08] Becca Moulliez: the hull only
[11:08] Tasha Kostolany: right the back stern is a standard prim as well as the bow point

[11:08] Becca Moulliez: yeah
[11:08] Becca Moulliez: that's what i think you have to do
[11:09] Tasha Kostolany: its hiding those crinkled mold points
[11:09] Becca Moulliez: yeah

[11:10] Becca Moulliez: but once again i have the impression that Mothgirl got some help
[11:10] Becca Moulliez: you dont realize thats a mix
[11:11] Becca Moulliez: of sculpts and prims
[11:12] Tasha Kostolany: no I think she did it all herself, however she just told me recently that Alan just made her a 1 prim hull for the fizz but Mothgirl said although its excellent, it might make customizing the paint jobs very difficult for most people
[11:12] Tasha Kostolany: thanks becca I'll get this all on the net
[11:12] Becca Moulliez: yw :)
[11:12] Becca Moulliez: laters :)

Wednesday, May 27, 2009

Nomad Zamani build for the Builders Show

On Wed May 27 Nomad Zamani sailed into Tradewinds aboard a log with a sail and he spoke about his submission to the Boat Builders how

[12:30] Nomad Zamani: Hi Tasha
[12:31] Tasha Kostolany: that's cute
[12:31] Nomad Zamani: That's the famous Log
[12:32] Nomad Zamani: got many entries for the DIY boat building competition?
[12:32] Tasha Kostolany: I did!!!
[12:32] [12:32] Tasha Kostolany: is it a fast log?
[12:32] Nomad Zamani: fairly
[12:32] Nomad Zamani: fast for RL, but probably a bit slow for SL does about 12kts in a 20kt wind,
[12:33] Tasha Kostolany: the log has a nice keel
[12:33] Nomad Zamani: I might make the stones a bit bigger
[12:34] Nomad Zamani: still messing with alignments and stuff
[12:34] Tasha Kostolany: Are you having fun with the fizz kit? Have you made many adjustments from the default?
[12:34] Nomad Zamani: oh yes - been waiting for it since the boat show last year
[12:35] Nomad Zamani: a few
[12:35] Nomad Zamani: this is single sail
[12:35] Nomad Zamani: and I change the behavior to give automated crew movement while keeping the sails manual
[12:35] Nomad Zamani: like a mix of novice and competition modes
[12:36] Nomad Zamani: I'm not doing dinghies, so no need for hiking and all that
[12:36] Nomad Zamani: and I like to sail in mouselook
[12:36] Tasha Kostolany: Does it ask you when you board it if you want novice, fun, competition etc still?
[12:36] Nomad Zamani: yes
[12:36] Nomad Zamani: well, novice or competition at the moment
[12:37] Tasha Kostolany: is it the default sails?
[12:37] Nomad Zamani: The Tako version got quite famous at NYC
[12:37] Nomad Zamani: default sail, but resized and repositioned
[12:38] Tasha Kostolany: cool
[12:38] Nomad Zamani: Still need to do the mainsheet
[12:38] Nomad Zamani: and the bow wake
[12:38] Tasha Kostolany: is that a matter of setting the particle spray?
[12:39] Nomad Zamani: you have to set the coords in a notecard
[12:39] Nomad Zamani: same as for the sail
[12:39] Tasha Kostolany: So how long did it take you to play around with the settings to kind of understand what you needed to do?
[12:40] Nomad Zamani: a day or two
[12:40] Tasha Kostolany: that's pretty good
[12:40] Nomad Zamani: I played with the first release at first, then I heard there was a v1.01
[12:40] Nomad Zamani: so I had a grasp of things when the second release came.
[12:41] Tasha Kostolany: just for other people's benefit, you think the average person could grasp this if they wanted to play with it?
[12:41] Tasha Kostolany: I mean the kit
[12:41] Nomad Zamani: I think it needs some experience with building
[12:41] Tasha Kostolany: right working with prims?
[12:41] Nomad Zamani: stuff like positioning the sails is quite fiddly
[12:41] Tasha Kostolany: gotcha
[12:42] Nomad Zamani: and you have to use the prescribed method
[12:42] Nomad Zamani: so, a beginner builder might struggle a bit
[12:42] Nomad Zamani: but someone with reasonable experience should manage
[12:42] Nomad Zamani: I had the basics worked out on the early release, which didn't have as much docs
[12:42] Tasha Kostolany: did you find it pretty clear in the documentation?
[12:43] Nomad Zamani: but the docs seem okay
[12:43] Nomad Zamani: but I'm not a novice builder, so it's hard to say how others would get along
[12:44] Tasha Kostolany: right
[12:44] Nomad Zamani: I build and script, so the interaction between the notecards and the rest of it was straightforward for the most part
[12:44] Nomad Zamani: I know what the notecards are being used for, in other words
[12:44] Tasha Kostolany: right
[12:44] Nomad Zamani: so, I understand the numbers
[12:45] Tasha Kostolany: yeah that was the hardest thing to get my head around -- regarding the numbers in the Moth's fizz 3 boat for modifying its skins but I finally got it
[12:45] Nomad Zamani: you mean the UUIDs for textures?
[12:46] Tasha Kostolany: I wish there was documentation in the notecards themselves that would be invisible to the script such as "//" [but maybe that would lag the boat]
[12:46] Tasha Kostolany: yeah
[12:46] Nomad Zamani: aye, the notecards are a bit terse, but the docs themselves cover most of what's in them
[12:46] Tasha Kostolany: right
[12:47] Tasha Kostolany: so its there you just have to read it
[12:47] Nomad Zamani: yeah, pretty much

[12:49] Tasha Kostolany: thanks Nomad for entering
[12:49] Tasha Kostolany: this is going to be a lot of fun
[12:49] Nomad Zamani: my pleasure
[12:49] Nomad Zamani: I really want to see this technology get used
[12:50] Tasha Kostolany: I do too!!!!!!!!! its the reason we're doing this
[12:50] Nomad Zamani: yep, I thought that
[12:50] Tasha Kostolany: and I think its approachable for the serious builder too
[12:50] Nomad Zamani: one of the things I'd like is for boats of all types to be able to shadow each other
[12:50] Tasha Kostolany: yep
[12:50] Tasha Kostolany: you saw the updates moth did to the tako 2.0 scrpt?
[12:51] Nomad Zamani: oh yes - I'd say that anyone who's managed a decent effort on the Tako 2.0 scripts will be okay with this
[12:51] Nomad Zamani: yeah, that was a good move
[12:51] Tasha Kostolany: she's amazing
[12:51] Nomad Zamani: as long as the established builders make use of them
[12:51] Tasha Kostolany: love her!!!!

[12:52] Nomad Zamani: oh, want to see the 10m keelboat?
[12:52] Tasha Kostolany: yeah!!!

[12:53] Nomad Zamani: that's a bit faster than the log
[12:54] Nomad Zamani: sculpty hull and keel
[12:54] Tasha Kostolany: what sculptie program are yo using?
[12:54] Nomad Zamani: Sculpt Studio
[12:54] Tasha Kostolany: wow
[12:54] Tasha Kostolany: and your thoughts on that?
[12:54] Nomad Zamani: good
[12:54] Nomad Zamani: very good
[12:54] Nomad Zamani: very usable
[12:55] Nomad Zamani: in-world tool means it's easier to see what you're doing in context
[12:55] Tasha Kostolany: are you using like osgrid to upload and test your sculptie textures before bring them into sl?
[12:55] Nomad Zamani: nah, can't be bothered running two clients
[12:56] Nomad Zamani: I was running a bunch of regions in OSG, but got bored with it
[12:56] Tasha Kostolany: what about how many attempts before you got kind of what you wanted?
[12:56] Nomad Zamani: depends on the sculpt
[12:56] Nomad Zamani: the hull was 10 or 11, but the keel was only 2 or 3
[12:56] Nomad Zamani: still have more to do on the hull
[12:56] Tasha Kostolany: :)
[12:57] Nomad Zamani: it takes less iterations as you get used to it
[12:57] Nomad Zamani: easier to predict what the end result will look like
[12:57] Tasha Kostolany: what about texturing it? what programs do you plan on using?
[12:57] Nomad Zamani: I'll probably leave it plain coloured, but with a menu for changing colour and shine
[12:58] Tasha Kostolany: awwww [Nomad clicks the boat and the hull changes to various color shades]
[12:58] Tasha Kostolany: that's not in the kit or is it?
[12:58] Nomad Zamani: No, I wrote that for a plane that I made
[12:58] Tasha Kostolany: cool ok
[12:58] Nomad Zamani: the log has it as well, for the burgee
[12:59] Tasha Kostolany: well this is neat!!!

[13:02] Tasha Kostolany: so the configuration between your keel boat and the log, are they about the same settings or are you going to make it work a lot differently?
[13:03] Nomad Zamani: The log is heavy with keel and hull weighing about the same
[13:03] Nomad Zamani: the keelboat is about the same weight, but goes faster
[13:03] Nomad Zamani: less drag, I think
[13:03] Tasha Kostolany: :)
[13:04] Nomad Zamani: the keelboat is similar speed-wise to the Tako

[13:04] Nomad Zamani: the plan is to do the log dead cheap to encourage people to try WWC boats with windshadow
[13:05] Nomad Zamani: the keelboat, hopefully, might become a popular casual racer
[13:05] Tasha Kostolany: oh like a fun shelly?
[13:05] Nomad Zamani: yes - a fun SHelly that can be sailed in mouselook
[13:05] Nomad Zamani: can't steer the Shelly in mouselook, which a show stopper for me

[13:06] Tasha Kostolany: well ok let me capture this and get it on the net
[13:06] Nomad Zamani: righto
[13:07] Nomad Zamani: seeya later :)