Tuesday, April 6, 2010

We Are Moving to a New Site

The new site will give us more options at getting you information

http://sites.google.com/site/tradewindsyc/

Tuesday, February 23, 2010

* * * BACK -- IN ITS FULL GLORY * * *

Created a little over a year and a half ago by the amazing RJ Kikuchiyo, the Ernestina still holds up as a phenomenal creation, an act of love, and a beautiful statement for the memory and preservation of our sailing history

Back, in back its FULL 1,635 prim glory, this creation STILL takes your breath away when you see it .

Saturday, February 20, 2010

Interview with Becca Moulliez




The America's Cup in SL had just ended a week before, the real life America's Cup was won and lost yesterday. It was time for smaller boats, for something that we ordinary people could actually have fun with. Monday February 17th 2010 was a perfect day to present a new sailing engine for aspiring boat builders. Liv Leigh set out to interview it's proud maker: Becca Mouliez. A talk with a Second Life workaholic who spends most of her time with her 'baby'.


Becca Moulliez: I dont think the Tako will ever end..



Liv Leigh: Becca, you are one of the newer boat builders in SL. And as such I may say, one of the rising stars. How would you regard yourself? A Sailboat builder or a scripter?
Becca Moulliez: I regard myself as a scripter. I'm not that good as a builder.
Liv Leigh: I remember when I first met you, you were rebuilding a tako from scratch, is that the kind of thing I should consider a sign of your ambition as scripter in the sailing community?

Becca Moulliez: Well... to tell the mere truth I was curious about exploring SL using a boat. I built a small powerboat first and then a Sailboat... but I could not find any good sailboat script around.
Becca Moulliez: Then I found those Tako 2.1 scripts in SL Wiki and found it logical to clone a boat similar to the Tako.
Liv Leigh: So you just wanted to make your own boat, to use it..
Becca Moulliez: Thats right. I had tremendous Lag problems at the time, since my laptop had poor graphics. I got a Tetra that was really beautiful... but could not afford sailing it well...
Becca Moulliez: Too much load due to the attachment.
Liv Leigh: When did you first start to think about scripting your own sailing engine?
Becca Moulliez: As soon as I realized I could not sail a Tetra.
Becca Moulliez: I knew the Tetra was a Tako.
Liv Leigh: And I guess you figured out pretty soon that the tako scripts were getting a bit old..
Becca Moulliez: Well I realized that they had a few bugs and I wasn't satisfied with the load on SL. Plus most boats arounds had many more features
Becca Moulliez: So I bought a Fizz 2.
Becca Moulliez: And realized that there were many more features available... But once again due to my poor configuration even the Fizz was laggy.
Liv Leigh: I understand. The Fizz 2.0 used to be one of my all-time favourite boats, it could get quite heavy though, also for me.

Liv Leigh: Your first boat, that you actually brought to the public, was Becky's Baby Sloop, a small boat that got very popular within no-time. What were the ideas that brough you to creating this boat and why did you decide to release it for free?
Becca Moulliez: Well the boat I would like to release at the time was the Laser actually... but I wasn't ready due to the tight Boat Show schedule.
Becca Moulliez: So that Sloop was ready :)Balduin Aabye's new boat uses the BWind engine too

Becca Moulliez: I released it for free because I want the sailing community to have a working platform for builders.
Becca Moulliez: I could not find something comparable when I started scripting.
Liv Leigh: You think there used to be a big gap between the proprietary sailing engines of the big builders and the free scripts, like the Tako 2.1?
Becca Moulliez: Absolutely YES.
Becca Moulliez: Best builders have many features we still miss.
Becca Moulliez: But most of them have been working on their scripts for long... Hopefully we will reach a close-to level soon...

Liv Leigh: At some point in 2009 Mothgirl Dibou's boat building kit, based on the Fizz scripts, was released. Have you considered to use that as a base?
Becca Moulliez: I did... and I used it ! I was really excited for a number of reasons. First Mothgirl used to build close to me at Adriatic. So, while she wasnt talking much i could see in person the Kit progressing under my eyes.
Liv Leigh: I see..
Becca Moulliez: Second: the Fizz is probably the best engine around, so I was really excited about having the opportunity to use and maybe adapt it to my own needs...
Becca Moulliez: Unfortunately the Fizz Kit wasn't an open code resource... and this came as a little desillusion actually.
Liv Leigh: I understand.. So this is how you slowly got into scripting BWind, the engine you present this monday.
Liv Leigh: Can you tell me something about BWind.?
Becca Moulliez: Well Bwind is a sailing engine meant to be as low-lag as possible. Comes from months of scripting for my own use. I stripped the Tako 2.1 scripts a lot to reduce lag.
Liv Leigh: This explains why your boats became an instant hit with the touring community...
Becca Moulliez: Well, the Sloop came as a direct request from Manul Rotaru and Tory Micheline at Mowry Bay Crusing Club. They wanted to have a low-lag cruising boat.
Liv Leigh: What was the main reason they asked for it? Was it the lag, or also to have adecent boat for new touring sailors?

Liv Leigh: Great. I understand that the Schiffsratten Yacht Club has already organised a race series in one of your boats. How do you see the development of BWind when it comes to racing classes?
Becca Moulliez: Well, to race effectively we need a rewrite of current WWC Receiver... I'm not satisfied about the current one. At this point probably the BWind boats could be comparable to a Tako 3 for racing.
Liv Leigh: Few people know that you have a prototype ready with a number of other functions in it, one that I happen to posess now :P How would you describe that one.. Or is it classified? ;)
Becca Moulliez: I have a work in progress prototype including independent sails, a spinnaker and a wing/jib function. Plus I'm testing boat dynamics to have a more realistic feeling... And no, it's not classified ;) Only in alpha stage :)
Liv Leigh: I think there are quite some people around who see the potential of the BWind engine. There is talk about Trudeau Classic Yachts testing a BWind-powered boat, I have heard about others who contacted you for scripting boats for OSGrid. How do you see this yourself? Will we see a whole legion of new sailboat builders? Will this be 'the end of the tako', as some people have proclaimed before about new sailing engines? What do you think the future will look like?
Becca Moulliez: I dont think the Tako will ever end actually... the Tako is a nice simple boat and a lot of fun to race. I dont think any Boat or Builder will end actually...
Becca Moulliez: Probably some will be using BWind as an alternative to their current releases. And probably we will see many new builders around... to what extent and quality level we will see...

Liv Leigh: That's nice. I think we now know something about your work in SL. So how about play? What other things do you like in Second Life?


Becca Moulliez: Oh well :) Apart from spending as much time as possible with my baby, I don't have much time left to do many things I would like to. When I have time I still love exploring the seas of SL :)
Becca Moulliez: On a BWind obviously :)
Liv Leigh: Hehe, do I hear the SL-Workaholic here?
Becca Moulliez: hahaha
Liv Leigh: Do you sail in RL?
Becca Moulliez: I have been sailing in RL for a while on small boats... Optimist when a girl and the Lasers and 470.
Liv Leigh: Did you sail competitively? Or as recreation?
Becca Moulliez: Just recreation mostly... I had some sailing experiences on bigger boats (more or less like a Tetra) and I know a number of good RL sailors. One of them won 2 AC and 2 Louis Vuitton Cups :)
Liv Leigh: That's impressive.
Becca Moulliez: (he's lost yesterday... he's not happy :) )

Liv Leigh: You mentioned exploring, is there a specific place you found that you like a lot?
Becca Moulliez: Windlass in Blake Sea :) But they are more places. Once there were some wonderful sims called Nanogunk where you could sail. And there are also those Pirates Sims I like so much.

Liv Leigh: Ok, thanks for the interview. I will simply end with my usual question now: what would you advice sailors in SL? (and for you an additional one: and sailboat builders?)
Becca Moulliez: Sail Light ! drop your AO's and scripts first and your own glamorous flexies ! I know someone who raced at 54 knots and won, wearing a cool greenish outfit ! :)
Liv Leigh: That sounds strange, who would that have been...

Crossposted to metaversesailing.com and sltyc.com

Monday, December 7, 2009

I want to thank everyone who took part in the Seaplane show. It was a remarkable success and all of us at Tradewinds got a lot of feedback from the public that enjoyed it.

Something like this is never done alone. Liv Leigh, our commodore, thought up the idea for this exhibition and played a huge role in directing me and rounding up the exhibitors. BeauZeau Zhao also played a key role in filling in the planes we were missing, contacting other makers and helping in a big way. Neron Blanco played a key role as a personal advisor to me and helped with links to historical wiki pages

Tuesday, November 24, 2009

Tradewinds Seaplane Show 2009

 

Some of the very best in Seaplanes by some of the very best in SL plane builders will be on display from November 21st until December 5th at the Tradewinds Seaplane Show.

A listing of exhibitors can be found here:

http://docs.google.com/View?id=dcq2k35p_1dxzbrrgr



Come see it!!

http://slurl.com/secondlife/Dex/189/33/23

For info you can contact Liv Leigh or Tasha Kostolany  in-world.

Thursday, June 18, 2009

sin Seoung joined the boat show

Thursday June 18th sin Seoung joined the boat show







[Thursday June 18th sin Seoung joined the boat show



[15:28] Tasha Kostolany: wow nice!!!!
[15:28] sin Seoung: Thanks!
[15:28] sin Seoung: I was a little reluctant to show it at this point
[15:28] sin Seoung: but
[15:28] sin Seoung: what the heck
[15:29] Tasha Kostolany: absolutely a lot of these boats are in the process
[15:29] Tasha Kostolany: as a matter of fact all of them are
[15:29] Tasha Kostolany: there isn't a finished boat here
[15:29] sin Seoung: oh my...
[15:29] Tasha Kostolany: so this is good
[15:29] sin Seoung: I guess I shouldn't feel so bad...
[15:29] Tasha Kostolany: abolutely not
[15:30] Tasha Kostolany: have you started playing with the fizz fit?
[15:30] sin Seoung: yes
[15:30] sin Seoung: I have a pretty good start
[15:30] sin Seoung: a keel
[15:30] sin Seoung: and some sitting positions
[15:30] Tasha Kostolany: :)
[15:31] sin Seoung: my goal was to do everything myself
[15:31] sin Seoung: so...
[15:31] sin Seoung: it may be a while
[15:33] sin Seoung: would you be so kind Tasha...as to give me the form again...
[15:33] Tasha Kostolany: absolutely
[15:34] Tasha Kostolany: http://spreadsheets.google.com/viewform?hl=en&formkey=ck1lNG9tVi1DOG9YWDV4XzBPN252UWc6MA..
[15:35] Tasha Kostolany: how long have you been working on it?
[15:35] sin Seoung: hmmm
[15:35] sin Seoung: I think 2 weeks or so
[15:35] Tasha Kostolany: wow
[15:35] Tasha Kostolany: I'm IMPRESSED
[15:35] sin Seoung: thank you so much
[15:36] sin Seoung: that means so much to me
[15:36] Tasha Kostolany: you have built other things of course
[15:36] Tasha Kostolany: ?
[15:36] sin Seoung: not really
[15:36] sin Seoung: but
[15:36] Tasha Kostolany: wow
[15:36] sin Seoung: I built a house
[15:36] sin Seoung: and loved the process
[15:36] Tasha Kostolany: for a new builder this is very impressive
[15:36] sin Seoung: I am learning as I go
[15:36] Tasha Kostolany: yeah you learn a lot by just getting in there and doing it
[15:37] sin Seoung: yeah...
[15:37] sin Seoung: a friend encouraged me...
[15:37] sin Seoung: that helped


[15:40] Tasha Kostolany: yeah and this is the 3rd boatshow for tradewinds
[15:41] Tasha Kostolany: the smallest of the 3
[15:41] sin Seoung: probably better I am in a smaller one...
[15:41] Tasha Kostolany: just working with people building boats as apposed to long established finished boats
[15:41] sin Seoung: the fizz kit was a really neat thing
[15:41] Tasha Kostolany: yeah this is perfect, your right where youw want to be
[15:42] sin Seoung: yes...

[15:42] Tasha Kostolany: the fizz kit was huge yeah
[15:42] sin Seoung: I tried to write my own
[15:42] sin Seoung: but I dont know how to script either
[15:42] Tasha Kostolany: and we're trouble shooting some minor bugs, really getting it a good test
[15:42] sin Seoung: so I tried to modify the Elyd

[15:43] Tasha Kostolany: if you follow the fiz kit step by step
[15:43] Tasha Kostolany: it really walks you through it
[15:43] sin Seoung: The notecards are well written
[15:43] sin Seoung: which will help
[15:43] Tasha Kostolany: YES they are
[15:44] Tasha Kostolany: Moth has a brillent Lagistical mind, very clear
[15:44] sin Seoung: apparently!
[15:44] sin Seoung: geez

[15:45] sin Seoung: I am glad the real engine is no mod
[15:45] sin Seoung: otherwise I would screw it all up

[15:46] Tasha Kostolany: so what made you want to build it?
[15:46] sin Seoung: well,
[15:46] sin Seoung: I got the Elyd
[15:46] sin Seoung: and couldnt get race wind
[15:47] sin Seoung: so that started me working on the idea
[15:47] sin Seoung: and I built my house on the Pelican sims
[15:47] sin Seoung: the two ideas combined
[15:47] sin Seoung: and poof!
[15:47] Tasha Kostolany: that's great
[15:47] sin Seoung: I am becoming a hermit.....but
[15:47] sin Seoung: lol
[15:48] sin Seoung: it is really fun
[15:48] Tasha Kostolany: this will be cool to have a Elyd on the fizz script

[15:48] sin Seoung: This is close to the Elyd
[15:48] sin Seoung: but still quite a bit diff
[15:48] sin Seoung: I looked at some Bruce Farr designs



[15:54] sin Seoung: all criticisms welcome
[15:55] sin Seoung: or comments
[15:55] Tasha Kostolany: Sin can I post your comments and pictures at the forum?
[15:55] sin Seoung: sure!
[15:55] Tasha Kostolany: :)

Sunday, June 14, 2009

2009 Fizz Boat Builders Show Opens

Show opens
Monday June 15th through Saturday June 20th

Mon-Sat RJ Kikuchiyo will set up and begin construction on a Tom Colvin Design Chinese Junk that can be lived aboard, starting at the very first prim and working with luck to its completion using the Fizz engine by weeks end

Monday 12pm Becca Moulliez will take Questions and Answers regarding her boat "Tradewinds Star Class 1.0.7 Beta"

Tuesday 12pm Alan Beresford will do a live demonstration of the Sculpt Studio program on how he makes Boat Hulls and will take Q & A on his boat the "Wally"

More events coming

Sunday, June 7, 2009

Neron Blanco works with Scult Studio

June 5, 2009 Neron came by and showed me what he was working on


[8:14] Neron Blanco: i want to test a new hull, want to give me your opinion?
[8:14] Tasha Kostolany: would love to . . . . oh wow, that's cool





[8:14] Tasha Kostolany: have you been working with the kit?
[8:14] Neron Blanco: not much... i'm more learning to sculpt now
[8:14] Tasha Kostolany: what program are you using?
[8:15] Neron Blanco: i use sculpt studio
[8:15] Neron Blanco: in world
[8:16] Tasha Kostolany: yeah I see what your doing
[8:16] Tasha Kostolany: hey that's coming along
[8:16] Neron Blanco: what do you think? decent at least?
[8:17] Tasha Kostolany: absolutely very crisp lines in the cockpit cut
[8:17] Tasha Kostolany: and I see where the mast is going to go
[8:17] Neron Blanco: mhhh i must have done something wrong tho... it's not symmetrical



[8:17] Tasha Kostolany: are you modeling it off of anything or having fun with it from your imagination?
[8:18] Neron Blanco: imagination, based on a hinckley islander tho
[8:18] Tasha Kostolany: hmmmm the whole thing is not symmetrical?
[8:18] Neron Blanco: the deck
[8:19] Neron Blanco: see the lines have not same angles?
[8:19] Tasha Kostolany: ohhhh yeah



[8:19] Tasha Kostolany: talk to becca on that, is there a menu for symmetrical?
[8:20] Neron Blanco: well yes you can mirror half of the slice points
[8:20] Neron Blanco: that's what i did, but there's something not right anyway lol
[8:21] Tasha Kostolany: I see what you mean it seems to be pulled to the port side a little inside the hull?
[8:22] Tasha Kostolany: it looks really cute though
[8:22] Neron Blanco: thank you :-)

[8:25] Tasha Kostolany: is the sculpt studio fun to work with?
[8:26] Neron Blanco: it is, the new versions have many useful functions
[8:26] Tasha Kostolany: I'm really looking forward to getting it myself
[8:27] Tasha Kostolany: how long did it take you to get the boat to where it is now?
[8:27] Neron Blanco: but it needs practice and money to learn... i had to rent a little lot to work with it, but now i'm running out of cash lol
[8:27] Tasha Kostolany: !!!!!!!! work HERE
[8:27] Tasha Kostolany: no kidding
[8:27] Tasha Kostolany: we have space here I want people to feel welcome here
[8:27] Tasha Kostolany: we have a skybox set up
[8:27] Neron Blanco: oh wow!
[8:28] Tasha Kostolany: if you want to use the sculpt studio and don't want to be down at the water here
[8:29] Tasha Kostolany: Builders Skybox http://slurl.com/secondlife/Dex/142/68/3001
[8:29] Tasha Kostolany: go for it
[8:29] Neron Blanco: awesome!



[8:30] Tasha Kostolany: yeah have at it!!!!! I want people to work here because it is encuraging to others
[8:30] Tasha Kostolany: and you guys can answer each others questions
[8:30] Tasha Kostolany: learn from each other
[8:31] Neron Blanco: i'm still at a very basic level, manul helped me alot
[8:31] Tasha Kostolany: Manul is working in the harbor all the time and I want that too

[8:31] Neron Blanco: i can show you how that tool works if you want
[8:32] Neron Blanco: it goes all by menu
[8:32] Neron Blanco: you click the base, select the type of slices and the number
[8:33] Neron Blanco: it's not hard to make a basic hull shape, it's hard to reach a realistic and cute one tho lol
[8:33] Tasha Kostolany: lol




[8:34] Tasha Kostolany: so Becca was saying you don;t have to use all 32 slices
[8:34] Neron Blanco: yes true
[8:34] Tasha Kostolany: and if you use less slices you get more points per slice?
[8:35] Neron Blanco: yes, so you can work on details better
[8:35] Tasha Kostolany: ok
[8:35] Neron Blanco: it's like blender in its philosophy
[8:35] Neron Blanco: imagine a cylinder
[8:35] Neron Blanco: 32 slices
[8:35] Neron Blanco: 32 points per slices
[8:36] Neron Blanco: 32x32
[8:36] Neron Blanco: 32x32 is the number of points, which can be distributed differently according on how many slices you use
[8:36] Neron Blanco: then you work mostly on selections of group of slices



[8:40] Tasha Kostolany: wow you used a smoothing button?
[8:40] Neron Blanco: it's a function that allows you to make convex/concave shapes
[8:40] Neron Blanco: on the group of slices you select
[8:40] Tasha Kostolany: so you first try to shape the slices in a general way before you work with the points in each slice?
[8:41] Neron Blanco: now i've selected from slice 1 to slice 13 and made a convex shape in that selection
[8:41] Neron Blanco: mhh yes that's my way to work, even if i've watched disisme working and she usually works on both slice and points at the same time
[8:42] Neron Blanco: i mean.. pro builders work in different ways lol
[8:42] Tasha Kostolany: right
[8:42] Tasha Kostolany: of course
[8:42] Tasha Kostolany: but this is how you do it
[8:43] Neron Blanco: when you want how the prim will look you can load a preview
[8:43] Neron Blanco: let me show you
[8:43] Tasha Kostolany: ok :)
[8:43] Tasha Kostolany: an inworld preview?
[8:43] Neron Blanco: no on a website
[8:44] Tasha Kostolany: oh ok
[8:44] Tasha Kostolany: what is this green thing?
[8:44] Neron Blanco: of course it's not exactly how it will look in SL
[8:44] Neron Blanco: but it's close
[8:44] Neron Blanco: the green thing is the "frame"




[8:45] Neron Blanco: it's basicly the prim that contains the sculpty, same overall dimensions
[8:45] Neron Blanco: http://re.sculpties.info/fini/d3753f85-f480-47c8-a3d2-911d3733030e/Sculptie_HywtOif1xoJVetir.html
[8:46] Neron Blanco: you get that webpage where you can see a preview or download the sculpt map and the notecard that will allow you to save your work and rezz it again when you continue [once you get to the website you want to click "Sculptie Previewer" to see the previewed image]



8:46] Tasha Kostolany: so what does the frame do?
[8:46] Tasha Kostolany: like that's the limits of where it will go?
[8:46] Neron Blanco: yes
[8:46] Tasha Kostolany: ok
[8:46] Neron Blanco: a sculpty has a "collision box"
[8:47] Neron Blanco: are you watching the preview?


[8:52] Neron Blanco: no, i'll shape another slice then copy the shape in the old one
[8:53] Neron Blanco: using the b-spline function
[8:54] Neron Blanco: it's easy to make curves

[8:54] Tasha Kostolany: yeah!!!
[8:54] Neron Blanco: i move the anchor and all the points in the selection i made move to make a smooth curve :-)
[8:55] Neron Blanco: then mirror function,et voila!
[8:56] Tasha Kostolany: yeah I see what your doing
[8:56] Neron Blanco: now i close the slice
[8:56] Neron Blanco: save it
[8:56] Neron Blanco: and copy it to all the slices i want
[8:57] Tasha Kostolany: neat
[8:57] Neron Blanco: it's hard to get it at first... without viewing the preview you have to imagine how it works...

[8:59] Neron Blanco: once made the shape, i rez the frame again and load a preview

[8:59] Neron Blanco: and so on until you're happy and upload the sculpt map on SL for a real checking :-)


[8:59] Tasha Kostolany: so the fame is needed for preview?
[9:00] Neron Blanco: the frame is needed to load the sculpt map too
[9:00] Tasha Kostolany: I gotcha
[9:00] Neron Blanco: sculpt studio memorizes all the positions of the points in each slice
[9:00] Neron Blanco: and from those positions it draws the sculpt map
[9:00] Tasha Kostolany: that's cool
[9:01] Neron Blanco: so the frame is the area where sculpt studio checks the positions
[9:01] Neron Blanco: if you make it bigger than needed, the sculpt will come out smaller
[9:01] Tasha Kostolany: yeah I see
[9:02] Tasha Kostolany: your talking about the frame in relation to the slices?
[9:02] Neron Blanco: if some slice is out of the frame, those slices will be not noticed
[9:02] Neron Blanco: yes
[9:02] Neron Blanco: if i use a frame like this one



[9:02] Neron Blanco: all the lower part will appear flat
[9:03] Neron Blanco: cause the tool doesn't loads the points out of the frame

[9:04] Neron Blanco: and you need to load the frame only when you're done and need to see the preview or load the sculpt map


[9:04] Tasha Kostolany: you can stretch the sculptie right? but maybe how far you can stretch might be limted
[9:05] Neron Blanco: mhh well the slices have the usual 10x10x10 limit
[9:05] Neron Blanco: the frame too
[9:05] Tasha Kostolany: oh ok
[9:05] Neron Blanco: but by example
[9:05] Neron Blanco: if you need to make a very thin rope
[9:05] Neron Blanco: you can make simply a pole
[9:05] Neron Blanco: and make the frame way bigger than the slices
[9:05] Tasha Kostolany: I gotcha
[9:05] Neron Blanco: so that pole will look thin
[9:06] Tasha Kostolany: can you rezz your boat hull now

[9:09] Neron Blanco: dragging the notecard in the base of the tool allows you to rez your work
[9:09] Tasha Kostolany: wow
[9:10] Neron Blanco: it takes a while tho
[9:10] Neron Blanco: a long while lol



[9:11] Tasha Kostolany: oh ok so this is a little differnt than how Becca had hers you have tilted the slices more and shaped the slices maybe that helps with positioning the points on the slices
[9:11] Neron Blanco: i've used the b-spline on the slices instead of on points
[9:12] Neron Blanco: a different b-spline anchor for each part of the hull
[9:12] Tasha Kostolany: ok and b-spline lets you do curves again?
[9:12] Neron Blanco: yep


[9:14] Tasha Kostolany: so these are the sclices for your boat?
[9:14] Neron Blanco: yes
[9:15] Neron Blanco: that hull you saw when we was on the beach is what comes out from these slices




[9:19] Tasha Kostolany: awwww so before was the boat stretched out lengthwise?
[9:19] Neron Blanco: yes that's a prim i've modified
[9:19] Neron Blanco: to keep the aspect ratio
[9:20] Neron Blanco: you need to use the same dimensions of the frame prim
[9:20] Tasha Kostolany: yeah to get it to match but the finished prodcut deosn't need to be the same deminetions, . . . or what do you think?
[9:21] Neron Blanco: it doesn't need to be the same dimension
[9:21] Tasha Kostolany: I suppose if you paint the texture the
paintjob would be altered or distorted if you stretched it
[9:21] Neron Blanco: but the proportions between x y and z axis must be the same
[9:21] Neron Blanco: think of it as a pole
[9:22] Neron Blanco: if you stretch the x axis
[9:22] Neron Blanco: it will be not a rounded pole anymore
[9:22] Tasha Kostolany: right






[9:23] Neron Blanco: i wish i could show you the menu
[9:23] Tasha Kostolany: I'm learning a lot from seeing how you guys do this
[9:23] Neron Blanco: give a look at the website
[9:23] Neron Blanco: there are many tutorials
[9:23] Tasha Kostolany: yeah give me that address
[9:23] Neron Blanco: http://www.sculpties.info/mediawiki/index.php/Main_Page
[9:24] Tasha Kostolany: thanks
[9:24] Neron Blanco: http://www.sculpties.info/
[9:24] Tasha Kostolany: its cool he set it up as a wiki so others can help add stuff

[9:25] Tasha Kostolany: how long have you had scult studio?
[9:25] Neron Blanco: another sculpt too

l[9:25] Neron Blanco: it's similar and cheaper, but it has no documentation at all
[9:27] Misprint Thursday is Online
[9:27] Neron Blanco: ok, it's 1 million L$ for the show :-P
[9:28] Tasha Kostolany: LOL
[9:28] Tasha Kostolany: thanks neron
[9:28] Tasha Kostolany: let me capture the chat

[9:28] Tasha Kostolany: I am very serious about wanting you to work here
[9:29] Neron Blanco: oh wow, just make clear that i'm not a pro builder, that's just what i've learned in these days
[9:29] Tasha Kostolany: yes of course and THAT makes you all the better because your like "real people"
[9:30] Neron Blanco: since i got some not so kind comment on my previous hull i won't seem so arrogant to call myself a build teacher :-)

Tuesday, June 2, 2009

Manul Rotaru 3 Masted Longboat

Monday June 1, 2009, Manul shows up at Tradewinds and shows me the 3 boats he's working on. Of the three, his long boat is pretty new and hadn't seen -- this is amazing:



[12:32] Tasha Kostolany: LOVE the look on the long boat
[12:32] Tasha Kostolany: three sails?
[12:32] Manul Rotaru: ty :)
[12:32] Tasha Kostolany: do they all work?
[12:32] Manul Rotaru: yes
[12:32] Manul Rotaru: we can sail her shortly
[12:32] Manul Rotaru shouts: hop onboard ;)
[12:33] Tasha Kostolany: wow you are getting really good Manul at makeing boat hulls
[12:33] Manul Rotaru: ty, Tasha




[12:33] Tasha Kostolany: is this blender?
[12:33] Manul Rotaru: still all with Blender.. I was too busy and too lazy to start with Sculpt Studio ;)
[12:33] Tasha Kostolany: hey if it works for you no need to change
[12:34] Manul Rotaru: yeah, I have no hurry ... sooner or later I will look into sculpt studio
[12:35] Tasha Kostolany: Mothgirl said you could add satic crew poses
[12:35] Manul Rotaru: I can lower the mizzen lug
[12:35] Manul Rotaru: gennaker






[12:35] Longboat_1.44 whispers: Dropping gennaker...
[12:35] Manul Rotaru: moor
[12:35] Tasha Kostolany: wow this looks pretty good
[12:35] Manul Rotaru: yeah... these Longboat could need several crew poses
[12:36] Tasha Kostolany: so what is happening, have you doubled the main sail?
[12:36] Manul Rotaru: ok... the jib became the fore lug
[12:36] Manul Rotaru: the main became the main Lug
[12:36] Manul Rotaru: the gennaker became the mizzen lug
[12:37] Tasha Kostolany: ohhhh so you can only sail the mizzen down wind or can you adjust the settings to sail it any time?
[12:38] Manul Rotaru: here is one of the sites where you can see cool pics: http://www.acse.ie/gallery/index.php
[12:38] Manul Rotaru: I can use the mizzen upwind and on reaches also
[12:39] Manul Rotaru: I have adjusted the gennaker parameters in the notecard

[12:44] Manul Rotaru: I have to run now to Tory´s boat
[12:44] Tasha Kostolany: ok I'll add your pictures people will be interested in seeing how you added three masts
[12:45] Manul Rotaru: a work in progress.. a raw buildt.. many much more to work on this one ;)
[12:45] Manul Rotaru: yeah, sure, of course
[12:45] Tasha Kostolany: of course as are all the ones I have featured
[12:45] Tasha Kostolany: its all about encouraging others
[12:46] Manul Rotaru: this event is such a good idea, and the intention behind is just great :)
[12:47] Manul Rotaru: laters, Tasha

Friday, May 29, 2009

Becca Moulliez works on her Star Hull

On Friday May 29th, Becca Moulliez showed up at Tradewinds and rezzed the hull she started working on for her star using the Sculpt Studio

[10:03] Becca Moulliez: that's what im shaping
[10:03] Tasha Kostolany: wow and your doing that with the sculpt studio?
[10:04] Becca Moulliez: yes
[10:04] Becca Moulliez: unfinished obviously








[10:04] Tasha Kostolany: all one prim or keel is extra?
[10:04] Becca Moulliez: keel's extra
[10:04] Tasha Kostolany: I would love to see your sculpt thing
[10:04] Becca Moulliez: come over ill tp you

[10:06] Becca Moulliez: welcome :)
[10:07] Tasha Kostolany: so is this what made the shape you just showed me
[10:07] Becca Moulliez: yes
[10:07] Becca Moulliez: look




[10:07] Tasha Kostolany: hmmmmmm how can you tell what its going to look like
[10:08] Tasha Kostolany: oh with those balls
[10:09] Tasha Kostolany: ok so every layer you activate creates more balls and balls are prims
[10:09] Becca Moulliez: every slice is a section of a cylinder
[10:09] Tasha Kostolany: right
[10:09] Becca Moulliez: and each slice has 32 points
[10:09] Becca Moulliez: you need to edit only half of them since you mirror [the other side]
[10:10] Tasha Kostolany: so 32x32 = 1024





[10:10] Becca Moulliez: look here [i](Becca changes the position of the right side of the slice and the hits mirror from a menu window and the other side falls into place) [/i]
[10:10] Tasha Kostolany: oh wow
[10:10] Tasha Kostolany: this is pretty easy
[10:11] Tasha Kostolany: you tell it to mirror in a menu?
[10:11] Becca Moulliez: yea
[10:11] Becca Moulliez: here
[10:11] Tasha Kostolany: wow
[10:12] Becca Moulliez: okay
[10:12] Tasha Kostolany: so spacing between slices, it just understands?
[10:12] Becca Moulliez: yes
[10:12] Becca Moulliez: now a link will appear in chat
[10:12] Becca Moulliez: click on it
[10:12] Becca Moulliez: then preview
[10:13] Becca Moulliez: that's what we have :)
[10:13] Becca Moulliez: and if you click on map
[10:13] Becca Moulliez: you'll get your shape's texture ready
[10:13] Tasha Kostolany: what is a preview look like?
[10:14] Becca Moulliez: can you see the kink in chat?
[10:14] Becca Moulliez: Your result: (took 22.621190 seconds) [i](it took my computer a long time to load this-- you need to be the owner see it)[/i]



http://re.sculpties.info/fini/9917730e-4a35-40ef-9bf6-ea398b5e8e65/Sculptie_1Q2jOpvxU3lyUfSp.html
[10:14] Becca Moulliez: that's it
[10:14] Becca Moulliez: maybe is for owner only
[10:14] Tasha Kostolany: oh there it is

[10:17] Tasha Kostolany: so this is a lot better than I thought it was
[10:17] Becca Moulliez: not that difficult
[10:17] Becca Moulliez: only patience
[10:17] Becca Moulliez: :)
[10:17] Becca Moulliez: but looking at points you have a rough idea of the finished shape
[10:18] Tasha Kostolany: yeah exactly
[10:18] Becca Moulliez: i need only to close the bow
[10:18] Becca Moulliez: and then to make refinements
[10:18] Becca Moulliez: that's all
[10:19] Becca Moulliez: but think its pretty clear how is shaped





[10:19] Tasha Kostolany: so this is like 4,000L for the program?
[10:19] Becca Moulliez: 4,999
[10:20] Becca Moulliez: expensive
[10:20] Tasha Kostolany: $20 usd about
[10:20] Tasha Kostolany: yeah not cheap
[10:20] Tasha Kostolany: BUT if you build a lot
[10:20] Becca Moulliez: well i could not get those results in blender
[10:21] Becca Moulliez: my shape was all rough
[10:21] Becca Moulliez: i need a smooth surface
[10:21] Becca Moulliez: see there the Star?
[10:21] Tasha Kostolany: is there a way of making the slices simi transparent like 80%?
[10:21] Becca Moulliez: well yes i think so
[10:22] Becca Moulliez: but you don't need that
[10:22] Becca Moulliez: theres a menu
[10:22] Tasha Kostolany: because of preview?
[10:22] Becca Moulliez: guiding you
[10:22] Tasha Kostolany: oh
[10:22] Becca Moulliez: yeah that's all menu driven
[10:22] Becca Moulliez: you need only to edit the points
[10:22] Becca Moulliez: then the slice aligns back
[10:22] Becca Moulliez: pressing a button

[10:23] Tasha Kostolany: so the points start out along the outer ring of the circle?
[10:23] Becca Moulliez: yes
[10:23] Tasha Kostolany: /nodding
[10:23] Becca Moulliez: exactly
[10:23] Becca Moulliez: you start with a holed cylinder
[10:24] Becca Moulliez: you may shape practically everything
[10:24] Becca Moulliez: far easier than any application
[10:24] Tasha Kostolany: so can you have different spacing between slices?
[10:24] Becca Moulliez: yes
[10:24] Tasha Kostolany: :)
[10:24] Becca Moulliez: and there are many functions i have to explore
[10:24] Becca Moulliez: like smoothing etc etc
[10:25] Tasha Kostolany: right
[10:25] Tyler Stevenson is Online
[10:25] Becca Moulliez: theres a support group
[10:25] Becca Moulliez: and a huge site
[10:25] Becca Moulliez: with samples etc etc

[10:26] Tasha Kostolany: yeah I was in the support group in the past -- I almost bought this but then I went and watched someone building a motor bike engine and it looked complicated, then Manul sort of liked blender so I thought I would try that first
[10:26] Becca Moulliez: yes but once again i could not obtain a smooth shape in blender
[10:27] Becca Moulliez: just selecting a section in blender is a pain
[10:28] Becca Moulliez: and when you move something gets all rough
[10:28] Tasha Kostolany: well this makes a lot more sense then the bike engine I was looking at
[10:28] Becca Moulliez: well this is just the best thing i found to shape sculpties

[10:28] Becca Moulliez: but not the only one i mean
[10:29] Tasha Kostolany: I suppose you could take the sculptie texture back into blender to "paint" the image texture
[10:29] Becca Moulliez: yes
[10:29] Becca Moulliez: sure
[10:29] Becca Moulliez: its a generic tga

[10:31] Becca Moulliez: This needs refinements
[10:32] Becca Moulliez: but not that much actually
[10:32] Becca Moulliez: bigger boats may need multiple shapes
[10:32] Tasha Kostolany: right
[10:32] Tasha Kostolany: which wouldn't be difficult really
[10:32] Becca Moulliez: the 44 ive seen last night was composed of about 8 parts
[10:32] Becca Moulliez: yeah
[10:33] Tasha Kostolany: the 44 I think is not sculpties
[10:33] Tasha Kostolany: I might be wrong
[10:33] Becca Moulliez: but you may rezz as many studios you need

[10:34] Becca Moulliez: see this is a new studio
[10:35] Becca Moulliez: this is a fresh new one


[10:36] Tasha Kostolany: so can you tell it how tall and wide you want it to be to start?
[10:36] Becca Moulliez: yes
[10:36] Tasha Kostolany: is it free updates?
[10:36] Becca Moulliez: yeah
[10:37] Tasha Kostolany: I should take pictures of this and put it on the blog
[10:37] Becca Moulliez: okay :)


[10:54] Tasha Kostolany: so is it different because of the way you have stretched the prim ?
[10:54] Becca Moulliez: yes sure
[10:54] Becca Moulliez: plus this is a sphere



[10:59] Becca Moulliez: that's hows the actual shape
[10:59] Tasha Kostolany: so that -- the yellow is really it then ?
[10:59] Becca Moulliez: yeah
[10:59] Becca Moulliez: ill smooth each slice







[11:04] Becca Moulliez: and you may auto-adjust each slice
[11:04] Becca Moulliez: i still have to learn it lol
[11:05] Tasha Kostolany: how long have you been working with this?
[11:05] Becca Moulliez: 3 days 3 hours total :)
[11:05] Tasha Kostolany: :) that's pretty exact
[11:05] Becca Moulliez: so ... i guess i can do much better :)
[11:06] Becca Moulliez: but if you look closely even the fizz and the shelly are far from perfect
[11:06] Tasha Kostolany: yeah
[11:06] Becca Moulliez: i dunno where Mothgirl got her shapes but i got the impression she didn't have a big knowledge at the time
[11:07] Tasha Kostolany: they cover up the (I don;t know what you call it) the mold point with regular prims
[11:07] Becca Moulliez: okay
[11:07] Becca Moulliez: well the Fizz is composed of 4 shapes
[11:08] Becca Moulliez: the hull only
[11:08] Tasha Kostolany: right the back stern is a standard prim as well as the bow point



[11:08] Becca Moulliez: yeah
[11:08] Becca Moulliez: that's what i think you have to do
[11:09] Tasha Kostolany: its hiding those crinkled mold points
[11:09] Becca Moulliez: yeah

[11:10] Becca Moulliez: but once again i have the impression that Mothgirl got some help
[11:10] Becca Moulliez: you dont realize thats a mix
[11:11] Becca Moulliez: of sculpts and prims
[11:12] Tasha Kostolany: no I think she did it all herself, however she just told me recently that Alan just made her a 1 prim hull for the fizz but Mothgirl said although its excellent, it might make customizing the paint jobs very difficult for most people
[11:12] Tasha Kostolany: thanks becca I'll get this all on the net
[11:12] Becca Moulliez: yw :)
[11:12] Becca Moulliez: laters :)