Friday, May 29, 2009

Becca Moulliez works on her Star Hull

On Friday May 29th, Becca Moulliez showed up at Tradewinds and rezzed the hull she started working on for her star using the Sculpt Studio

[10:03] Becca Moulliez: that's what im shaping
[10:03] Tasha Kostolany: wow and your doing that with the sculpt studio?
[10:04] Becca Moulliez: yes
[10:04] Becca Moulliez: unfinished obviously








[10:04] Tasha Kostolany: all one prim or keel is extra?
[10:04] Becca Moulliez: keel's extra
[10:04] Tasha Kostolany: I would love to see your sculpt thing
[10:04] Becca Moulliez: come over ill tp you

[10:06] Becca Moulliez: welcome :)
[10:07] Tasha Kostolany: so is this what made the shape you just showed me
[10:07] Becca Moulliez: yes
[10:07] Becca Moulliez: look




[10:07] Tasha Kostolany: hmmmmmm how can you tell what its going to look like
[10:08] Tasha Kostolany: oh with those balls
[10:09] Tasha Kostolany: ok so every layer you activate creates more balls and balls are prims
[10:09] Becca Moulliez: every slice is a section of a cylinder
[10:09] Tasha Kostolany: right
[10:09] Becca Moulliez: and each slice has 32 points
[10:09] Becca Moulliez: you need to edit only half of them since you mirror [the other side]
[10:10] Tasha Kostolany: so 32x32 = 1024





[10:10] Becca Moulliez: look here [i](Becca changes the position of the right side of the slice and the hits mirror from a menu window and the other side falls into place) [/i]
[10:10] Tasha Kostolany: oh wow
[10:10] Tasha Kostolany: this is pretty easy
[10:11] Tasha Kostolany: you tell it to mirror in a menu?
[10:11] Becca Moulliez: yea
[10:11] Becca Moulliez: here
[10:11] Tasha Kostolany: wow
[10:12] Becca Moulliez: okay
[10:12] Tasha Kostolany: so spacing between slices, it just understands?
[10:12] Becca Moulliez: yes
[10:12] Becca Moulliez: now a link will appear in chat
[10:12] Becca Moulliez: click on it
[10:12] Becca Moulliez: then preview
[10:13] Becca Moulliez: that's what we have :)
[10:13] Becca Moulliez: and if you click on map
[10:13] Becca Moulliez: you'll get your shape's texture ready
[10:13] Tasha Kostolany: what is a preview look like?
[10:14] Becca Moulliez: can you see the kink in chat?
[10:14] Becca Moulliez: Your result: (took 22.621190 seconds) [i](it took my computer a long time to load this-- you need to be the owner see it)[/i]



http://re.sculpties.info/fini/9917730e-4a35-40ef-9bf6-ea398b5e8e65/Sculptie_1Q2jOpvxU3lyUfSp.html
[10:14] Becca Moulliez: that's it
[10:14] Becca Moulliez: maybe is for owner only
[10:14] Tasha Kostolany: oh there it is

[10:17] Tasha Kostolany: so this is a lot better than I thought it was
[10:17] Becca Moulliez: not that difficult
[10:17] Becca Moulliez: only patience
[10:17] Becca Moulliez: :)
[10:17] Becca Moulliez: but looking at points you have a rough idea of the finished shape
[10:18] Tasha Kostolany: yeah exactly
[10:18] Becca Moulliez: i need only to close the bow
[10:18] Becca Moulliez: and then to make refinements
[10:18] Becca Moulliez: that's all
[10:19] Becca Moulliez: but think its pretty clear how is shaped





[10:19] Tasha Kostolany: so this is like 4,000L for the program?
[10:19] Becca Moulliez: 4,999
[10:20] Becca Moulliez: expensive
[10:20] Tasha Kostolany: $20 usd about
[10:20] Tasha Kostolany: yeah not cheap
[10:20] Tasha Kostolany: BUT if you build a lot
[10:20] Becca Moulliez: well i could not get those results in blender
[10:21] Becca Moulliez: my shape was all rough
[10:21] Becca Moulliez: i need a smooth surface
[10:21] Becca Moulliez: see there the Star?
[10:21] Tasha Kostolany: is there a way of making the slices simi transparent like 80%?
[10:21] Becca Moulliez: well yes i think so
[10:22] Becca Moulliez: but you don't need that
[10:22] Becca Moulliez: theres a menu
[10:22] Tasha Kostolany: because of preview?
[10:22] Becca Moulliez: guiding you
[10:22] Tasha Kostolany: oh
[10:22] Becca Moulliez: yeah that's all menu driven
[10:22] Becca Moulliez: you need only to edit the points
[10:22] Becca Moulliez: then the slice aligns back
[10:22] Becca Moulliez: pressing a button

[10:23] Tasha Kostolany: so the points start out along the outer ring of the circle?
[10:23] Becca Moulliez: yes
[10:23] Tasha Kostolany: /nodding
[10:23] Becca Moulliez: exactly
[10:23] Becca Moulliez: you start with a holed cylinder
[10:24] Becca Moulliez: you may shape practically everything
[10:24] Becca Moulliez: far easier than any application
[10:24] Tasha Kostolany: so can you have different spacing between slices?
[10:24] Becca Moulliez: yes
[10:24] Tasha Kostolany: :)
[10:24] Becca Moulliez: and there are many functions i have to explore
[10:24] Becca Moulliez: like smoothing etc etc
[10:25] Tasha Kostolany: right
[10:25] Tyler Stevenson is Online
[10:25] Becca Moulliez: theres a support group
[10:25] Becca Moulliez: and a huge site
[10:25] Becca Moulliez: with samples etc etc

[10:26] Tasha Kostolany: yeah I was in the support group in the past -- I almost bought this but then I went and watched someone building a motor bike engine and it looked complicated, then Manul sort of liked blender so I thought I would try that first
[10:26] Becca Moulliez: yes but once again i could not obtain a smooth shape in blender
[10:27] Becca Moulliez: just selecting a section in blender is a pain
[10:28] Becca Moulliez: and when you move something gets all rough
[10:28] Tasha Kostolany: well this makes a lot more sense then the bike engine I was looking at
[10:28] Becca Moulliez: well this is just the best thing i found to shape sculpties

[10:28] Becca Moulliez: but not the only one i mean
[10:29] Tasha Kostolany: I suppose you could take the sculptie texture back into blender to "paint" the image texture
[10:29] Becca Moulliez: yes
[10:29] Becca Moulliez: sure
[10:29] Becca Moulliez: its a generic tga

[10:31] Becca Moulliez: This needs refinements
[10:32] Becca Moulliez: but not that much actually
[10:32] Becca Moulliez: bigger boats may need multiple shapes
[10:32] Tasha Kostolany: right
[10:32] Tasha Kostolany: which wouldn't be difficult really
[10:32] Becca Moulliez: the 44 ive seen last night was composed of about 8 parts
[10:32] Becca Moulliez: yeah
[10:33] Tasha Kostolany: the 44 I think is not sculpties
[10:33] Tasha Kostolany: I might be wrong
[10:33] Becca Moulliez: but you may rezz as many studios you need

[10:34] Becca Moulliez: see this is a new studio
[10:35] Becca Moulliez: this is a fresh new one


[10:36] Tasha Kostolany: so can you tell it how tall and wide you want it to be to start?
[10:36] Becca Moulliez: yes
[10:36] Tasha Kostolany: is it free updates?
[10:36] Becca Moulliez: yeah
[10:37] Tasha Kostolany: I should take pictures of this and put it on the blog
[10:37] Becca Moulliez: okay :)


[10:54] Tasha Kostolany: so is it different because of the way you have stretched the prim ?
[10:54] Becca Moulliez: yes sure
[10:54] Becca Moulliez: plus this is a sphere



[10:59] Becca Moulliez: that's hows the actual shape
[10:59] Tasha Kostolany: so that -- the yellow is really it then ?
[10:59] Becca Moulliez: yeah
[10:59] Becca Moulliez: ill smooth each slice







[11:04] Becca Moulliez: and you may auto-adjust each slice
[11:04] Becca Moulliez: i still have to learn it lol
[11:05] Tasha Kostolany: how long have you been working with this?
[11:05] Becca Moulliez: 3 days 3 hours total :)
[11:05] Tasha Kostolany: :) that's pretty exact
[11:05] Becca Moulliez: so ... i guess i can do much better :)
[11:06] Becca Moulliez: but if you look closely even the fizz and the shelly are far from perfect
[11:06] Tasha Kostolany: yeah
[11:06] Becca Moulliez: i dunno where Mothgirl got her shapes but i got the impression she didn't have a big knowledge at the time
[11:07] Tasha Kostolany: they cover up the (I don;t know what you call it) the mold point with regular prims
[11:07] Becca Moulliez: okay
[11:07] Becca Moulliez: well the Fizz is composed of 4 shapes
[11:08] Becca Moulliez: the hull only
[11:08] Tasha Kostolany: right the back stern is a standard prim as well as the bow point



[11:08] Becca Moulliez: yeah
[11:08] Becca Moulliez: that's what i think you have to do
[11:09] Tasha Kostolany: its hiding those crinkled mold points
[11:09] Becca Moulliez: yeah

[11:10] Becca Moulliez: but once again i have the impression that Mothgirl got some help
[11:10] Becca Moulliez: you dont realize thats a mix
[11:11] Becca Moulliez: of sculpts and prims
[11:12] Tasha Kostolany: no I think she did it all herself, however she just told me recently that Alan just made her a 1 prim hull for the fizz but Mothgirl said although its excellent, it might make customizing the paint jobs very difficult for most people
[11:12] Tasha Kostolany: thanks becca I'll get this all on the net
[11:12] Becca Moulliez: yw :)
[11:12] Becca Moulliez: laters :)

Wednesday, May 27, 2009

Nomad Zamani build for the Builders Show

On Wed May 27 Nomad Zamani sailed into Tradewinds aboard a log with a sail and he spoke about his submission to the Boat Builders how











[12:30] Nomad Zamani: Hi Tasha
[12:31] Tasha Kostolany: that's cute
[12:31] Nomad Zamani: That's the famous Log
[12:32] Nomad Zamani: got many entries for the DIY boat building competition?
[12:32] Tasha Kostolany: I did!!!
[12:32] [12:32] Tasha Kostolany: is it a fast log?
[12:32] Nomad Zamani: fairly
[12:32] Nomad Zamani: fast for RL, but probably a bit slow for SL does about 12kts in a 20kt wind,
[12:33] Tasha Kostolany: the log has a nice keel
[12:33] Nomad Zamani: I might make the stones a bit bigger
[12:34] Nomad Zamani: still messing with alignments and stuff
[12:34] Tasha Kostolany: Are you having fun with the fizz kit? Have you made many adjustments from the default?
[12:34] Nomad Zamani: oh yes - been waiting for it since the boat show last year
[12:35] Nomad Zamani: a few
[12:35] Nomad Zamani: this is single sail
[12:35] Nomad Zamani: and I change the behavior to give automated crew movement while keeping the sails manual
[12:35] Nomad Zamani: like a mix of novice and competition modes
[12:36] Nomad Zamani: I'm not doing dinghies, so no need for hiking and all that
[12:36] Nomad Zamani: and I like to sail in mouselook
[12:36] Tasha Kostolany: Does it ask you when you board it if you want novice, fun, competition etc still?
[12:36] Nomad Zamani: yes
[12:36] Nomad Zamani: well, novice or competition at the moment
[12:37] Tasha Kostolany: is it the default sails?
[12:37] Nomad Zamani: The Tako version got quite famous at NYC
[12:37] Nomad Zamani: default sail, but resized and repositioned
[12:38] Tasha Kostolany: cool
[12:38] Nomad Zamani: Still need to do the mainsheet
[12:38] Nomad Zamani: and the bow wake
[12:38] Tasha Kostolany: is that a matter of setting the particle spray?
[12:39] Nomad Zamani: you have to set the coords in a notecard
[12:39] Nomad Zamani: same as for the sail
[12:39] Tasha Kostolany: So how long did it take you to play around with the settings to kind of understand what you needed to do?
[12:40] Nomad Zamani: a day or two
[12:40] Tasha Kostolany: that's pretty good
[12:40] Nomad Zamani: I played with the first release at first, then I heard there was a v1.01
[12:40] Nomad Zamani: so I had a grasp of things when the second release came.
[12:41] Tasha Kostolany: just for other people's benefit, you think the average person could grasp this if they wanted to play with it?
[12:41] Tasha Kostolany: I mean the kit
[12:41] Nomad Zamani: I think it needs some experience with building
[12:41] Tasha Kostolany: right working with prims?
[12:41] Nomad Zamani: stuff like positioning the sails is quite fiddly
[12:41] Tasha Kostolany: gotcha
[12:42] Nomad Zamani: and you have to use the prescribed method
[12:42] Nomad Zamani: so, a beginner builder might struggle a bit
[12:42] Nomad Zamani: but someone with reasonable experience should manage
[12:42] Nomad Zamani: I had the basics worked out on the early release, which didn't have as much docs
[12:42] Tasha Kostolany: did you find it pretty clear in the documentation?
[12:43] Nomad Zamani: but the docs seem okay
[12:43] Nomad Zamani: but I'm not a novice builder, so it's hard to say how others would get along
[12:44] Tasha Kostolany: right
[12:44] Nomad Zamani: I build and script, so the interaction between the notecards and the rest of it was straightforward for the most part
[12:44] Nomad Zamani: I know what the notecards are being used for, in other words
[12:44] Tasha Kostolany: right
[12:44] Nomad Zamani: so, I understand the numbers
[12:45] Tasha Kostolany: yeah that was the hardest thing to get my head around -- regarding the numbers in the Moth's fizz 3 boat for modifying its skins but I finally got it
[12:45] Nomad Zamani: you mean the UUIDs for textures?
[12:46] Tasha Kostolany: I wish there was documentation in the notecards themselves that would be invisible to the script such as "//" [but maybe that would lag the boat]
[12:46] Tasha Kostolany: yeah
[12:46] Nomad Zamani: aye, the notecards are a bit terse, but the docs themselves cover most of what's in them
[12:46] Tasha Kostolany: right
[12:47] Tasha Kostolany: so its there you just have to read it
[12:47] Nomad Zamani: yeah, pretty much

[12:49] Tasha Kostolany: thanks Nomad for entering
[12:49] Tasha Kostolany: this is going to be a lot of fun
[12:49] Nomad Zamani: my pleasure
[12:49] Nomad Zamani: I really want to see this technology get used
[12:50] Tasha Kostolany: I do too!!!!!!!!! its the reason we're doing this
[12:50] Nomad Zamani: yep, I thought that
[12:50] Tasha Kostolany: and I think its approachable for the serious builder too
[12:50] Nomad Zamani: one of the things I'd like is for boats of all types to be able to shadow each other
[12:50] Tasha Kostolany: yep
[12:50] Tasha Kostolany: you saw the updates moth did to the tako 2.0 scrpt?
[12:51] Nomad Zamani: oh yes - I'd say that anyone who's managed a decent effort on the Tako 2.0 scripts will be okay with this
[12:51] Nomad Zamani: yeah, that was a good move
[12:51] Tasha Kostolany: she's amazing
[12:51] Nomad Zamani: as long as the established builders make use of them
[12:51] Tasha Kostolany: love her!!!!

[12:52] Nomad Zamani: oh, want to see the 10m keelboat?
[12:52] Tasha Kostolany: yeah!!!



[12:53] Nomad Zamani: that's a bit faster than the log
[12:54] Nomad Zamani: sculpty hull and keel
[12:54] Tasha Kostolany: what sculptie program are yo using?
[12:54] Nomad Zamani: Sculpt Studio
[12:54] Tasha Kostolany: wow
[12:54] Tasha Kostolany: and your thoughts on that?
[12:54] Nomad Zamani: good
[12:54] Nomad Zamani: very good
[12:54] Nomad Zamani: very usable
[12:55] Nomad Zamani: in-world tool means it's easier to see what you're doing in context
[12:55] Tasha Kostolany: are you using like osgrid to upload and test your sculptie textures before bring them into sl?
[12:55] Nomad Zamani: nah, can't be bothered running two clients
[12:56] Nomad Zamani: I was running a bunch of regions in OSG, but got bored with it
[12:56] Tasha Kostolany: what about how many attempts before you got kind of what you wanted?
[12:56] Nomad Zamani: depends on the sculpt
[12:56] Nomad Zamani: the hull was 10 or 11, but the keel was only 2 or 3
[12:56] Nomad Zamani: still have more to do on the hull
[12:56] Tasha Kostolany: :)
[12:57] Nomad Zamani: it takes less iterations as you get used to it
[12:57] Nomad Zamani: easier to predict what the end result will look like
[12:57] Tasha Kostolany: what about texturing it? what programs do you plan on using?
[12:57] Nomad Zamani: I'll probably leave it plain coloured, but with a menu for changing colour and shine
[12:58] Tasha Kostolany: awwww [Nomad clicks the boat and the hull changes to various color shades]
[12:58] Tasha Kostolany: that's not in the kit or is it?
[12:58] Nomad Zamani: No, I wrote that for a plane that I made
[12:58] Tasha Kostolany: cool ok
[12:58] Nomad Zamani: the log has it as well, for the burgee
[12:59] Tasha Kostolany: well this is neat!!!

[13:02] Tasha Kostolany: so the configuration between your keel boat and the log, are they about the same settings or are you going to make it work a lot differently?
[13:03] Nomad Zamani: The log is heavy with keel and hull weighing about the same
[13:03] Nomad Zamani: the keelboat is about the same weight, but goes faster
[13:03] Nomad Zamani: less drag, I think
[13:03] Tasha Kostolany: :)
[13:04] Nomad Zamani: the keelboat is similar speed-wise to the Tako

[13:04] Nomad Zamani: the plan is to do the log dead cheap to encourage people to try WWC boats with windshadow
[13:05] Nomad Zamani: the keelboat, hopefully, might become a popular casual racer
[13:05] Tasha Kostolany: oh like a fun shelly?
[13:05] Nomad Zamani: yes - a fun SHelly that can be sailed in mouselook
[13:05] Nomad Zamani: can't steer the Shelly in mouselook, which a show stopper for me

[13:06] Tasha Kostolany: well ok let me capture this and get it on the net
[13:06] Nomad Zamani: righto
[13:07] Nomad Zamani: seeya later :)

Friday, May 22, 2009

SL Founders Day -- Kanker Greenacre



Father of SL Sailing -- Kanker Greenacre

Saturday, May 23m 2009
11:30 am slt Grand Sail in the Tako from Tradewinds Yacht Club
12:00 noon – 1:00 pm Live DJ Dance, Beach Party

http://slurl.com/secondlife/Dex/189/34/23

Go visit his land and grab a free Tako or the great Tako 3.2
http://slurl.com/secondlife/Gray/30/159/23

-- Show off your best skin Tako
-- Kanker Greenacre look alike contest
-- Go visit the SL Sailing History Museum.

Today is Kanker Greenacre’s rezz day and we wish to celebrate this – our founders day -- although our party will be next Saturday.

Kanker Greenacre, is the father of SL sailing. He was born 5/16/2003 and it was Kanker who came up with the idea of making a sailboat that would work off of SL wind. He then created the first ever group dedicated to SL sailing – the SLSF

Certainly someone would have come up with the notion of trying to use the Second Life platform as a simulation for sailing at some point along the continuum of time, but Kanker was so far ahead of everyone – miles and miles ahead – there is NO question that we wouldn’t be even remotely close to where we are now without him.

EVERYTHING points to Kanker’s script – the Tako and the excitement that grew up around that and that alone.

There would be no Blake Sea without Kanker. There would be no USS, No Sailors Cove, No Second Life New England, , no SLSF and this forum board, Of the clubs there would be no Starbaord Yacht Club, no Mowry Bay Yacht Club, no German clubs, no French clubs, no Japanese clubs. Hell, Linden Labs wouldn’t be putting one sim wide ocean around their new cotenants now if there wasn’t a HUGE vibrant community of people involved with boating.

Kanker didn’t do any of those himself, wasn’t materially evolved in any of it, but the community that grew up around sailing did so because of the excitement and enjoyment that flowed from Kanker’s Tako script all of which set in motion and fostered an environment that all of these other creative people came up with.

Mothgirl Dibou’s Fizz and, Jacqueline Trudeau myriad of gorgeous boats both of which are very un-tako like in many ways -- both of these people were HEAVILY influenced on the foundation and excitement around Kanker’s boat. Jacq I’m sure will tell you (and has told us) that she really grew up and learned from Kanker’s script.











Tuesday, May 19, 2009

Alan Beresford build for the boat show

On Saturday May 16th Allen contacted me that he had the prim portion of this build finished, or nearly finished for the Fiz Boat Builders contest. I don't want to discourage people because Alan is a professional modeler but I hope you get inspiration and excitement in seeing what other people are doing.

Just so you know, Alan did the prims for the Shelly Fizz















[9:24] Alan Beresford: for now its the final version
[9:24] Tasha Kostolany: wow
[9:24] Alan Beresford: even with other colors
[9:24] Tasha Kostolany: what sculpt program do you use?
[9:24] Alan Beresford: Sculpt Studio
[9:25] Alan Beresford: its an inworld tool
[9:25] Tasha Kostolany: right I looked at that pretty closely almost bought it
[9:25] Alan Beresford: its awesome and easy
[9:26] Tasha Kostolany: I was a little disappointed that the sculpt thing you work from doesn't look exactly like the finished product
[9:26] Alan Beresford: i think i can make the boat a bit wider
[9:26] Tasha Kostolany: sculpt studio I'm talking about
[9:27] Tasha Kostolany: at least that was my impression
[9:27] Alan Beresford: yap
[9:27] Tasha Kostolany: like how many uploads do you have to do on average to get what you want?
[9:28] Alan Beresford: hmm at the beginning of my sculpting work in Sl, 10 uploads per sculptie
[9:28] Tasha Kostolany: wow I like the thick mast
[9:28] Tasha Kostolany: that's about how it really is
[9:29] Alan Beresford: this boat is a Replica of the awesome WallyNano, in RL
[9:30] Tasha Kostolany: we'll have an inworld show in June
[9:30] Tasha Kostolany: and people can come and see it in person
[9:30] Alan Beresford: yes at the 15th?
[9:30] Tasha Kostolany: yeah roughly
[9:30] Alan Beresford: ok
[9:32] Alan Beresford: i like the clean design of the Wally Boats
[9:32] Tasha Kostolany: yeah have you ever been on one?
[9:32] Alan Beresford: no
[9:32] Alan Beresford: i know it only from the website
[9:35] Tasha Kostolany: are you sculpting the sails?
[9:35] Alan Beresford: yap, i must
[9:35] Alan Beresford: not yet
[9:35] Alan Beresford: that will be the hardest part
[9:36] Tasha Kostolany: is everything a sculpt? or almost everything?
[9:36] Alan Beresford: everything
[9:36] Alan Beresford: oh no, on normal prim
[9:36] Alan Beresford: moment i show you
[9:37] Alan Beresford: the pike at the front
[9:37] Alan Beresford: its for sailing with jib
[9:37] Alan Beresford: it will automatically come out if you sail with the jib
[9:37] Tasha Kostolany: right I read its a self taking jib so one person can sail her
[9:38] Alan Beresford: yes
[9:38] Alan Beresford: and we will make one place for a passenger
[9:39] Tasha Kostolany: yeah ok, the fizz script can handle up to 4
[9:39] Alan Beresford: ah
[9:39] Tasha Kostolany: but for every person you have to have a prim for them
[9:39] Alan Beresford: and the passenger will change the animations an positions
[9:40] Alan Beresford: yes
[9:40] Tasha Kostolany: so max prims if 4 people is 27
[9:40] Tasha Kostolany: you have 28
[9:40] Tasha Kostolany: so far
[9:40] Alan Beresford: haha+
[9:40] Alan Beresford: no
[9:40] Alan Beresford: this boat can have more
[9:40] Alan Beresford: for 4 persons you need 28 prims
[9:40] Tasha Kostolany: as an attachment?
[9:40] Alan Beresford: no
[9:41] Alan Beresford: i only will have two persons on this boat, not more
[9:41] Tasha Kostolany: 27 prims for boat + 4 prims for people = 32 prims max with no attachments
[9:41] Tasha Kostolany: so only 2 people means 32 prims max - 2 is 30 prims for boat
[9:42] Alan Beresford: yes
[9:42] Tasha Kostolany: the sails will be prims though
[9:42] Alan Beresford: yes
[9:42] Alan Beresford: i have 3 cubes in thy boat hull
[9:42] Alan Beresford: its for the sails
[9:42] Tasha Kostolany: awwww :)
[9:42] Alan Beresford: placeholder
[9:43] Tasha Kostolany: if you have a starboard sail and a port sail, I don't know
[9:43] Tasha Kostolany: not sure how that works
[9:43] Tasha Kostolany: :)
[9:44] Alan Beresford: it will be sculpted and the script will mirror the sail
[9:44] Alan Beresford: for both sides
[9:44] Tasha Kostolany: can I add our talk here -- some of it -- with our pictures?
[9:44] Alan Beresford: like in the fizz
[9:44] Tasha Kostolany: is that how it works?
[9:44] Tasha Kostolany: mirror
[9:44] Alan Beresford: yes, and sculptiechange
[9:45] Alan Beresford: i think
[9:45] Tasha Kostolany: does it flip the sculptie texture or use another prim and make the first invisible
[9:45] Alan Beresford: im not a scripter, that's my problem
[9:45] Alan Beresford: i can build but i must wait for scripters
[9:46] Alan Beresford: we will flip and mirror the sculptie sail
[9:46] Tasha Kostolany: neat
[9:46] Alan Beresford: i hope all that will work, haha
[9:46] Tasha Kostolany: I like how the mast has a slight bend backward
[9:47] Alan Beresford: yes
[9:47] Alan Beresford: this is the first final build, i think we will change something
[9:48] Alan Beresford: we can bake the textures in 3D studio max
[9:48] Tasha Kostolany: make it pretty in every way
[9:49] Alan Beresford: this boat will be a tribute to the real Wally boats if we finish it
[9:49] Tasha Kostolany: is 3d studio max easy to use you think?
[9:49] Alan Beresford: hmm better than Blender
[9:49] Alan Beresford: easier
[9:49] Tasha Kostolany: for textures on the sculpts?
[9:49] Alan Beresford: yes
[9:49] Tasha Kostolany: you have a background in working with 3-d modeling?
[9:50] Alan Beresford: we test a bit, and soon we can do awesome texture jobs
[9:50] Alan Beresford: yes, im a Product designer
[9:51] Alan Beresford: i work with some CAD Programs
[9:51] Tasha Kostolany: wow that's how you did this so fast
[9:51] Alan Beresford: hmm, maybe, if i have a awesome idea i must build it
[9:51] Tasha Kostolany: lol fantastic!!!
[9:52] Alan Beresford: and if the building flow comes over me im in trance
[9:52] Alan Beresford: its like a drug
[9:52] Alan Beresford: i must do it and i must make the next , and the next and the next
[9:52] Alan Beresford: hope you understand what i mean
[9:53] Tasha Kostolany: yes yes I totally understand
[9:53] Alan Beresford: its so cool to build thing in this awesome virtual world
[9:53] Tasha Kostolany: you are very rewarded in a happy feeling way about doing this kind of work
[9:53] Alan Beresford: yes
[9:54] Alan Beresford: its everytime the same, all my work
[9:54] Tasha Kostolany: :)
[9:54] Alan Beresford: i cant do custom work if i don't like the thing i must build
[9:55] Tasha Kostolany: yes
[9:55] Tasha Kostolany: I understand that feeling
[9:55] Tasha Kostolany: and if you like it you want to stay up all night working on it
[9:55] Alan Beresford: yes
[9:56] Tasha Kostolany: you might be able to do some of the scripting yourself, Mothgirl is dutch and I think there is a German version of instructions
[9:56] Alan Beresford: yes i know
[9:56] Tasha Kostolany: and its made for people that don;t do coding
[9:56] Alan Beresford: but i know, my scripter is an RL Sailor
[9:56] Tasha Kostolany: far out!!!
[9:56] Alan Beresford: he is very good i scripting
[9:56] Tasha Kostolany: I think your coder will like it
[9:57] Alan Beresford: but im not
[9:57] Tasha Kostolany: let me know what they think
[9:57] Alan Beresford: he likes it
[9:57] Tasha Kostolany: :)
[9:57] Alan Beresford: yesterday we bought the Kit
[9:57] Tasha Kostolany: fantastic
[9:57] Alan Beresford: and this boat will be the first we do

[9:59] Tasha Kostolany: I'll tell you when I have it on the web
[9:59] Tasha Kostolany: keep me informed on progress this is exciting
[10:00] Tasha Kostolany: ILOVE seeing other people make boats
[10:00] Alan Beresford: me too

Wednesday, May 13, 2009

The TYC 2009 Fizz Boat Builders Show



For Info contact Tasha Kostolany

Registration form:
http://spreadsheets.google.com/viewform?hl=en&formkey=ck1lNG9tVi1DOG9YWDV4XzBPN252UWc6MA..

Registration List:
http://spreadsheets.google.com/pub?key=rMe4omV-C8oXX5x_0O7nvQg


Fizz Boat Builder Kit can be purchased for 1L at the TYC Boat Store
http://slurl.com/secondlife/Dex/136/60/25


With the release of the Boat Builders Kit (powered by the script Fizz engine) NOW anyone that can work with prims and textures can build their own boat around such an advanced Kernel of cool scripts, using the stunning Fizz 3 engine. Now many people can achieve a sailboat which is full of technical progress, and state of the art scripts.

We want to celebrate this WONDERFUL advancement in letting people create boats in SL and the incredible versatility of the script engine to adapt itself to any size and type boat

Each month on the 15th for a few days, we will hold a progress show where each entered contestant will display their boat they are working on and ribbons will be given out in each class and each division for

Best Looking low prim boat (32 prims and under)
Best looking attached wearable boat (over 32 prims)
Most Accurate working boat based on Class from real life
Best Over All – First month (first time entry)
Best Over All – Improved (ribbon will be given starting month 2 and based on improvement from the previous month)


On December 15th – the final show of the year Final Ribbons will be awarded – the boats will be judged on the highest quality for the year and cash prizes will be awarded. For builders who build from scratch the biggest prize will be a lot of people will want to buy their boat. in the Adapted category where their creation won't be re-sellable, a big cash prize will be given

There will be two divisions that people can work from

A) Building from scratch using the Fizz Kit and its derivative components. The builder / participant is expected that all additional prims (not in the kit) are created by themselves . No outside purchased hulls shapes or sails are allowed. The textures used are either made by themselves or are open sourced full perm textures available to all boat builders (not purchased textures). This is for the advanced boat modeler.

B) Adapting and "tricking out" a boat. Here we want to see people take parts of other boats or purchased parts and combine their own creativity to come up with some amazing creations


Classifications that builders can enter in, either adapting or building from scratch

"Dinghy"
"Surfboard"
"Hydrofoil"
"Multihull"
"Keelboat"
"Gaff Rigged/Workboats"

If you go the attached prim route no boats over 256 prims

The whole idea is to get an environment where people aren't afraid to start and works in progress are encouraged.

Need a place to work on yor boat? Come to Tradewinds where all sailors are welcome to work on their boats, just clean up after yourself and be kind. In fact we would LOVE to see you working on your boats with us and other builders