Friday, May 29, 2009

Becca Moulliez works on her Star Hull

On Friday May 29th, Becca Moulliez showed up at Tradewinds and rezzed the hull she started working on for her star using the Sculpt Studio

[10:03] Becca Moulliez: that's what im shaping
[10:03] Tasha Kostolany: wow and your doing that with the sculpt studio?
[10:04] Becca Moulliez: yes
[10:04] Becca Moulliez: unfinished obviously








[10:04] Tasha Kostolany: all one prim or keel is extra?
[10:04] Becca Moulliez: keel's extra
[10:04] Tasha Kostolany: I would love to see your sculpt thing
[10:04] Becca Moulliez: come over ill tp you

[10:06] Becca Moulliez: welcome :)
[10:07] Tasha Kostolany: so is this what made the shape you just showed me
[10:07] Becca Moulliez: yes
[10:07] Becca Moulliez: look




[10:07] Tasha Kostolany: hmmmmmm how can you tell what its going to look like
[10:08] Tasha Kostolany: oh with those balls
[10:09] Tasha Kostolany: ok so every layer you activate creates more balls and balls are prims
[10:09] Becca Moulliez: every slice is a section of a cylinder
[10:09] Tasha Kostolany: right
[10:09] Becca Moulliez: and each slice has 32 points
[10:09] Becca Moulliez: you need to edit only half of them since you mirror [the other side]
[10:10] Tasha Kostolany: so 32x32 = 1024





[10:10] Becca Moulliez: look here [i](Becca changes the position of the right side of the slice and the hits mirror from a menu window and the other side falls into place) [/i]
[10:10] Tasha Kostolany: oh wow
[10:10] Tasha Kostolany: this is pretty easy
[10:11] Tasha Kostolany: you tell it to mirror in a menu?
[10:11] Becca Moulliez: yea
[10:11] Becca Moulliez: here
[10:11] Tasha Kostolany: wow
[10:12] Becca Moulliez: okay
[10:12] Tasha Kostolany: so spacing between slices, it just understands?
[10:12] Becca Moulliez: yes
[10:12] Becca Moulliez: now a link will appear in chat
[10:12] Becca Moulliez: click on it
[10:12] Becca Moulliez: then preview
[10:13] Becca Moulliez: that's what we have :)
[10:13] Becca Moulliez: and if you click on map
[10:13] Becca Moulliez: you'll get your shape's texture ready
[10:13] Tasha Kostolany: what is a preview look like?
[10:14] Becca Moulliez: can you see the kink in chat?
[10:14] Becca Moulliez: Your result: (took 22.621190 seconds) [i](it took my computer a long time to load this-- you need to be the owner see it)[/i]



http://re.sculpties.info/fini/9917730e-4a35-40ef-9bf6-ea398b5e8e65/Sculptie_1Q2jOpvxU3lyUfSp.html
[10:14] Becca Moulliez: that's it
[10:14] Becca Moulliez: maybe is for owner only
[10:14] Tasha Kostolany: oh there it is

[10:17] Tasha Kostolany: so this is a lot better than I thought it was
[10:17] Becca Moulliez: not that difficult
[10:17] Becca Moulliez: only patience
[10:17] Becca Moulliez: :)
[10:17] Becca Moulliez: but looking at points you have a rough idea of the finished shape
[10:18] Tasha Kostolany: yeah exactly
[10:18] Becca Moulliez: i need only to close the bow
[10:18] Becca Moulliez: and then to make refinements
[10:18] Becca Moulliez: that's all
[10:19] Becca Moulliez: but think its pretty clear how is shaped





[10:19] Tasha Kostolany: so this is like 4,000L for the program?
[10:19] Becca Moulliez: 4,999
[10:20] Becca Moulliez: expensive
[10:20] Tasha Kostolany: $20 usd about
[10:20] Tasha Kostolany: yeah not cheap
[10:20] Tasha Kostolany: BUT if you build a lot
[10:20] Becca Moulliez: well i could not get those results in blender
[10:21] Becca Moulliez: my shape was all rough
[10:21] Becca Moulliez: i need a smooth surface
[10:21] Becca Moulliez: see there the Star?
[10:21] Tasha Kostolany: is there a way of making the slices simi transparent like 80%?
[10:21] Becca Moulliez: well yes i think so
[10:22] Becca Moulliez: but you don't need that
[10:22] Becca Moulliez: theres a menu
[10:22] Tasha Kostolany: because of preview?
[10:22] Becca Moulliez: guiding you
[10:22] Tasha Kostolany: oh
[10:22] Becca Moulliez: yeah that's all menu driven
[10:22] Becca Moulliez: you need only to edit the points
[10:22] Becca Moulliez: then the slice aligns back
[10:22] Becca Moulliez: pressing a button

[10:23] Tasha Kostolany: so the points start out along the outer ring of the circle?
[10:23] Becca Moulliez: yes
[10:23] Tasha Kostolany: /nodding
[10:23] Becca Moulliez: exactly
[10:23] Becca Moulliez: you start with a holed cylinder
[10:24] Becca Moulliez: you may shape practically everything
[10:24] Becca Moulliez: far easier than any application
[10:24] Tasha Kostolany: so can you have different spacing between slices?
[10:24] Becca Moulliez: yes
[10:24] Tasha Kostolany: :)
[10:24] Becca Moulliez: and there are many functions i have to explore
[10:24] Becca Moulliez: like smoothing etc etc
[10:25] Tasha Kostolany: right
[10:25] Tyler Stevenson is Online
[10:25] Becca Moulliez: theres a support group
[10:25] Becca Moulliez: and a huge site
[10:25] Becca Moulliez: with samples etc etc

[10:26] Tasha Kostolany: yeah I was in the support group in the past -- I almost bought this but then I went and watched someone building a motor bike engine and it looked complicated, then Manul sort of liked blender so I thought I would try that first
[10:26] Becca Moulliez: yes but once again i could not obtain a smooth shape in blender
[10:27] Becca Moulliez: just selecting a section in blender is a pain
[10:28] Becca Moulliez: and when you move something gets all rough
[10:28] Tasha Kostolany: well this makes a lot more sense then the bike engine I was looking at
[10:28] Becca Moulliez: well this is just the best thing i found to shape sculpties

[10:28] Becca Moulliez: but not the only one i mean
[10:29] Tasha Kostolany: I suppose you could take the sculptie texture back into blender to "paint" the image texture
[10:29] Becca Moulliez: yes
[10:29] Becca Moulliez: sure
[10:29] Becca Moulliez: its a generic tga

[10:31] Becca Moulliez: This needs refinements
[10:32] Becca Moulliez: but not that much actually
[10:32] Becca Moulliez: bigger boats may need multiple shapes
[10:32] Tasha Kostolany: right
[10:32] Tasha Kostolany: which wouldn't be difficult really
[10:32] Becca Moulliez: the 44 ive seen last night was composed of about 8 parts
[10:32] Becca Moulliez: yeah
[10:33] Tasha Kostolany: the 44 I think is not sculpties
[10:33] Tasha Kostolany: I might be wrong
[10:33] Becca Moulliez: but you may rezz as many studios you need

[10:34] Becca Moulliez: see this is a new studio
[10:35] Becca Moulliez: this is a fresh new one


[10:36] Tasha Kostolany: so can you tell it how tall and wide you want it to be to start?
[10:36] Becca Moulliez: yes
[10:36] Tasha Kostolany: is it free updates?
[10:36] Becca Moulliez: yeah
[10:37] Tasha Kostolany: I should take pictures of this and put it on the blog
[10:37] Becca Moulliez: okay :)


[10:54] Tasha Kostolany: so is it different because of the way you have stretched the prim ?
[10:54] Becca Moulliez: yes sure
[10:54] Becca Moulliez: plus this is a sphere



[10:59] Becca Moulliez: that's hows the actual shape
[10:59] Tasha Kostolany: so that -- the yellow is really it then ?
[10:59] Becca Moulliez: yeah
[10:59] Becca Moulliez: ill smooth each slice







[11:04] Becca Moulliez: and you may auto-adjust each slice
[11:04] Becca Moulliez: i still have to learn it lol
[11:05] Tasha Kostolany: how long have you been working with this?
[11:05] Becca Moulliez: 3 days 3 hours total :)
[11:05] Tasha Kostolany: :) that's pretty exact
[11:05] Becca Moulliez: so ... i guess i can do much better :)
[11:06] Becca Moulliez: but if you look closely even the fizz and the shelly are far from perfect
[11:06] Tasha Kostolany: yeah
[11:06] Becca Moulliez: i dunno where Mothgirl got her shapes but i got the impression she didn't have a big knowledge at the time
[11:07] Tasha Kostolany: they cover up the (I don;t know what you call it) the mold point with regular prims
[11:07] Becca Moulliez: okay
[11:07] Becca Moulliez: well the Fizz is composed of 4 shapes
[11:08] Becca Moulliez: the hull only
[11:08] Tasha Kostolany: right the back stern is a standard prim as well as the bow point



[11:08] Becca Moulliez: yeah
[11:08] Becca Moulliez: that's what i think you have to do
[11:09] Tasha Kostolany: its hiding those crinkled mold points
[11:09] Becca Moulliez: yeah

[11:10] Becca Moulliez: but once again i have the impression that Mothgirl got some help
[11:10] Becca Moulliez: you dont realize thats a mix
[11:11] Becca Moulliez: of sculpts and prims
[11:12] Tasha Kostolany: no I think she did it all herself, however she just told me recently that Alan just made her a 1 prim hull for the fizz but Mothgirl said although its excellent, it might make customizing the paint jobs very difficult for most people
[11:12] Tasha Kostolany: thanks becca I'll get this all on the net
[11:12] Becca Moulliez: yw :)
[11:12] Becca Moulliez: laters :)

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